wined3d: Introduce wined3d_device_set_cs_sampler().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2753,6 +2753,14 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
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wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
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}
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void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
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unsigned int idx, struct wined3d_sampler *sampler)
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{
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TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
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wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx, sampler);
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}
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static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
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enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav)
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{
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@ -113,6 +113,7 @@
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@ cdecl wined3d_device_set_compute_shader(ptr ptr)
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@ cdecl wined3d_device_set_cs_cb(ptr long ptr)
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@ cdecl wined3d_device_set_cs_resource_view(ptr long ptr)
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@ cdecl wined3d_device_set_cs_sampler(ptr long ptr)
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@ cdecl wined3d_device_set_cs_uav(ptr long ptr)
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@ cdecl wined3d_device_set_cursor_position(ptr long long long)
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@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long)
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@ -2256,6 +2256,8 @@ void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, st
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void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
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void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
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unsigned int idx, struct wined3d_shader_resource_view *view);
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void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
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unsigned int idx, struct wined3d_sampler *sampler);
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void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
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struct wined3d_unordered_access_view *uav);
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void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
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