wined3d: Recognize SM5 imm_atomic_imax opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-16 13:02:19 +01:00 committed by Alexandre Julliard
parent 23439a0ae8
commit 1a0042df77
5 changed files with 6 additions and 0 deletions

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@ -5143,6 +5143,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
/* WINED3DSIH_IMM_ATOMIC_IADD */ NULL,
/* WINED3DSIH_IMM_ATOMIC_IMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMIN */ NULL,

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@ -9344,6 +9344,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
/* WINED3DSIH_IMM_ATOMIC_EXCH */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_IADD */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_IMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMIN */ NULL,

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@ -163,6 +163,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
/* WINED3DSIH_IMM_ATOMIC_EXCH */ "imm_atomic_exch",
/* WINED3DSIH_IMM_ATOMIC_IADD */ "imm_atomic_iadd",
/* WINED3DSIH_IMM_ATOMIC_IMAX */ "imm_atomic_imax",
/* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
/* WINED3DSIH_IMM_ATOMIC_UMAX */ "imm_atomic_umax",
/* WINED3DSIH_IMM_ATOMIC_UMIN */ "imm_atomic_umin",

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@ -283,6 +283,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
WINED3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
WINED3D_SM5_OP_SYNC = 0xbe,
@ -1009,6 +1010,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
{WINED3D_SM5_OP_IMM_ATOMIC_IMAX, WINED3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
{WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
{WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",

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@ -694,6 +694,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_IMM_ATOMIC_CONSUME,
WINED3DSIH_IMM_ATOMIC_EXCH,
WINED3DSIH_IMM_ATOMIC_IADD,
WINED3DSIH_IMM_ATOMIC_IMAX,
WINED3DSIH_IMM_ATOMIC_OR,
WINED3DSIH_IMM_ATOMIC_UMAX,
WINED3DSIH_IMM_ATOMIC_UMIN,