wined3d: Record sampler usage for WINED3DSIH_LD_RAW.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-15 14:27:36 +01:00 committed by Alexandre Julliard
parent e90bfc9462
commit 84e3b8b933
1 changed files with 1 additions and 0 deletions

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@ -1354,6 +1354,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count);
}
else if (ins.handler_idx == WINED3DSIH_LD
|| (ins.handler_idx == WINED3DSIH_LD_RAW && ins.src[1].reg.type == WINED3DSPR_RESOURCE)
|| (ins.handler_idx == WINED3DSIH_RESINFO && ins.src[1].reg.type == WINED3DSPR_RESOURCE))
{
shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,