wined3d: Generate declaration for typed buffer UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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switch (reg_maps->uav_resource_info[i].type)
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{
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case WINED3D_SHADER_RESOURCE_BUFFER:
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image_type = "imageBuffer";
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
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image_type = "image2D";
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break;
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