wined3d: Generate declaration for typed buffer UAVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-09 11:30:38 +01:00 committed by Alexandre Julliard
parent c5719b4fc4
commit bdccf5e1e0
1 changed files with 4 additions and 0 deletions

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@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
switch (reg_maps->uav_resource_info[i].type)
{
case WINED3D_SHADER_RESOURCE_BUFFER:
image_type = "imageBuffer";
break;
case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
image_type = "image2D";
break;