wined3d: Allocate "context->texture_type" dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1724,6 +1724,9 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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ret->rev_tex_unit_map[s] = WINED3D_UNMAPPED_STAGE;
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}
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}
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if (!(ret->texture_type = wined3d_calloc(gl_info->limits.combined_samplers,
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sizeof(*ret->texture_type))))
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goto out;
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if (!(hdc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
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{
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@ -2018,6 +2021,7 @@ out:
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if (hdc) wined3d_release_dc(swapchain->win_handle, hdc);
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device->shader_backend->shader_free_context_data(ret);
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device->adapter->fragment_pipe->free_context_data(ret);
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HeapFree(GetProcessHeap(), 0, ret->texture_type);
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HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
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HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
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HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
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@ -2064,6 +2068,7 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
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device->shader_backend->shader_free_context_data(context);
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device->adapter->fragment_pipe->free_context_data(context);
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HeapFree(GetProcessHeap(), 0, context->texture_type);
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HeapFree(GetProcessHeap(), 0, context->fbo_key);
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HeapFree(GetProcessHeap(), 0, context->draw_buffers);
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HeapFree(GetProcessHeap(), 0, context->blit_targets);
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@ -1622,7 +1622,7 @@ struct wined3d_context
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UINT blit_w, blit_h;
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enum fogsource fog_source;
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DWORD active_texture;
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DWORD texture_type[MAX_COMBINED_SAMPLERS];
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DWORD *texture_type;
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UINT instance_count;
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