wined3d: Do not evict the system memory copy in buffer_create_buffer_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -267,8 +267,6 @@ static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wi
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else
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wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
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wined3d_buffer_evict_sysmem(buffer);
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return TRUE;
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fail:
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@ -911,7 +909,14 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
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return;
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}
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wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER);
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if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER))
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{
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ERR("Failed to prepare buffer location.\n");
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return;
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}
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if (buffer->resource.heap_memory)
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wined3d_buffer_evict_sysmem(buffer);
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/* Reading the declaration makes only sense if we have valid state information
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* (i.e., if this function is called during draws). */
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