wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().

In general we prefer to do blits between system memory resources on the CPU,
but decompressing DXTn formats in particular is problematic.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-08 16:46:34 +01:00 committed by Alexandre Julliard
parent f4580e2a57
commit f576e5c028
1 changed files with 4 additions and 1 deletions

View File

@ -7713,6 +7713,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
{
enum complex_fixup src_fixup;
BOOL decompress;
if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
return FALSE;
@ -7735,7 +7736,9 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
return FALSE;
}
if (src_pool == WINED3D_POOL_SYSTEM_MEM || dst_pool == WINED3D_POOL_SYSTEM_MEM)
decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
&& !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED);
if (!decompress && (dst_pool == WINED3D_POOL_SYSTEM_MEM || src_pool == WINED3D_POOL_SYSTEM_MEM))
return FALSE;
src_fixup = get_complex_fixup(src_format->color_fixup);