wined3d: Allow creating raw unordered access views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-09 11:30:36 +01:00 committed by Alexandre Julliard
parent 26be29138f
commit 9d5eb9a240
1 changed files with 7 additions and 2 deletions

View File

@ -566,13 +566,18 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
view->format = wined3d_get_format(gl_info, desc->format_id);
if (wined3d_format_is_typeless(view->format))
if (wined3d_format_is_typeless(view->format)
&& !(view->format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
return E_INVALIDARG;
}
if (resource->type != WINED3D_RTYPE_BUFFER)
if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Buffer unordered access views not supported.\n");
}
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
unsigned int depth_or_layer_count;