wined3d: Use the correct GLenum for point size limit on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3372,7 +3372,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
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gl_info->limits.texture_size = gl_max;
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TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
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gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
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gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
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? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
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gl_info->limits.pointsize_min = gl_floatv[0];
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gl_info->limits.pointsize_max = gl_floatv[1];
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TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
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