wined3d: Use opaque data type for stream output registers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-07 12:43:04 +01:00 committed by Alexandre Julliard
parent 8756369803
commit 81e50b6d41
1 changed files with 1 additions and 1 deletions

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@ -922,7 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
{WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
{WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
{WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "f"},
{WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
{WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
shader_sm5_read_dcl_function_body},
{WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",