wined3d: Send unordered access view GL initialisation through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3463,7 +3463,7 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
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else if (texture)
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{
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texture_name = wined3d_texture_get_gl_texture(texture, FALSE)->name;
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level = view->level_idx;
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level = view->desc.u.texture.level_idx;
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}
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else
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{
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@ -682,12 +682,45 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
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texture = texture_from_resource(resource);
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sub_resource_idx = view->layer_idx * texture->level_count + view->level_idx;
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layer_count = (resource->type != WINED3D_RTYPE_TEXTURE_3D) ? view->layer_count : 1;
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sub_resource_idx = view->desc.u.texture.layer_idx * texture->level_count + view->desc.u.texture.level_idx;
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layer_count = (resource->type != WINED3D_RTYPE_TEXTURE_3D) ? view->desc.u.texture.layer_count : 1;
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for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
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wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
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}
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static void wined3d_unordered_access_view_cs_init(void *object)
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{
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struct wined3d_unordered_access_view *view = object;
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struct wined3d_resource *resource = view->resource;
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struct wined3d_view_desc *desc = &view->desc;
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const struct wined3d_gl_info *gl_info;
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gl_info = &resource->device->adapter->gl_info;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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create_buffer_view(&view->gl_view, desc, buffer, view->format);
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}
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else
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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unsigned int depth_or_layer_count;
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if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
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depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
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else
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depth_or_layer_count = texture->layer_count;
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if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
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{
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create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture),
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desc, texture, view->format);
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}
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}
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}
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static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
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const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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@ -699,6 +732,8 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
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view->parent_ops = parent_ops;
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view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
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view->desc = *desc;
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if (resource->type == WINED3D_RTYPE_BUFFER && desc->flags & WINED3D_VIEW_BUFFER_RAW)
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{
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if (view->format->id != WINED3DFMT_R32_TYPELESS)
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@ -727,8 +762,6 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
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|| desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
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return E_INVALIDARG;
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}
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create_buffer_view(&view->gl_view, desc, buffer, view->format);
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}
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else
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{
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@ -746,19 +779,11 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
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|| !desc->u.texture.layer_count
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|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
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return E_INVALIDARG;
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if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
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{
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create_texture_view(&view->gl_view, get_texture_view_target(gl_info, desc, texture),
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desc, texture, view->format);
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}
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view->layer_idx = desc->u.texture.layer_idx;
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view->layer_count = desc->u.texture.layer_count;
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view->level_idx = desc->u.texture.level_idx;
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}
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wined3d_resource_incref(view->resource = resource);
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wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_cs_init, view);
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return WINED3D_OK;
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}
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@ -3370,10 +3370,9 @@ struct wined3d_unordered_access_view
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const struct wined3d_parent_ops *parent_ops;
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const struct wined3d_format *format;
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struct wined3d_view_desc desc;
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struct wined3d_gl_view gl_view;
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unsigned int layer_idx;
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unsigned int layer_count;
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unsigned int level_idx;
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};
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void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
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