wined3d: Send shader resource view GL initialisation through the command stream.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-16 00:58:54 +01:00 committed by Alexandre Julliard
parent 9e2498f25e
commit a772bbdfda
2 changed files with 82 additions and 50 deletions

View File

@ -177,7 +177,7 @@ static void create_buffer_texture(struct wined3d_gl_view *view,
context_release(context);
}
static HRESULT create_buffer_view(struct wined3d_gl_view *view,
static void create_buffer_view(struct wined3d_gl_view *view,
const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
const struct wined3d_format *view_format)
{
@ -186,22 +186,13 @@ static HRESULT create_buffer_view(struct wined3d_gl_view *view,
if (desc->format_id == WINED3DFMT_UNKNOWN)
{
FIXME("Structured buffer views not supported.\n");
return WINED3D_OK;
return;
}
if (desc->u.buffer.start_idx > ~0u / view_format->byte_count
|| desc->u.buffer.count > ~0u / view_format->byte_count)
return E_INVALIDARG;
offset = desc->u.buffer.start_idx * view_format->byte_count;
size = desc->u.buffer.count * view_format->byte_count;
if (offset >= buffer->resource.size
|| size > buffer->resource.size - offset)
return E_INVALIDARG;
create_buffer_texture(view, buffer, view_format, offset, size);
return WINED3D_OK;
}
ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
@ -476,56 +467,29 @@ void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader
return view->parent;
}
static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops)
static void wined3d_shader_resource_view_cs_init(void *object)
{
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
struct wined3d_shader_resource_view *view = object;
struct wined3d_resource *resource = view->resource;
const struct wined3d_format *view_format;
const struct wined3d_gl_info *gl_info;
const struct wined3d_view_desc *desc;
GLenum view_target;
view_format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
if (resource->type == WINED3D_RTYPE_BUFFER && desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
if (view_format->id != WINED3DFMT_R32_TYPELESS)
{
WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
}
view_format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
}
if (wined3d_format_is_typeless(view_format))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
}
view->refcount = 1;
view->parent = parent;
view->parent_ops = parent_ops;
view_format = view->format;
gl_info = &resource->device->adapter->gl_info;
desc = &view->desc;
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view_format)))
return hr;
create_buffer_view(&view->gl_view, desc, buffer, view_format);
}
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
if (!desc->u.texture.level_count
|| desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
|| !desc->u.texture.layer_count
|| desc->u.texture.layer_idx >= texture->layer_count
|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
return E_INVALIDARG;
view_target = get_texture_view_target(gl_info, desc, texture);
if (resource->format->id == view_format->id && texture->target == view_target
@ -550,7 +514,66 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
}
}
}
static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
const struct wined3d_format *view_format;
view_format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
if (resource->type == WINED3D_RTYPE_BUFFER && desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
if (view_format->id != WINED3DFMT_R32_TYPELESS)
{
WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
}
view_format = wined3d_get_format(gl_info, WINED3DFMT_R32_UINT, resource->usage);
}
if (wined3d_format_is_typeless(view_format))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
}
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
if (view_format->byte_count)
{
unsigned int buffer_size = buffer->resource.size / view_format->byte_count;
if (desc->u.buffer.start_idx >= buffer_size
|| desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
return E_INVALIDARG;
}
}
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
if (!desc->u.texture.level_count
|| desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
|| !desc->u.texture.layer_count
|| desc->u.texture.layer_idx >= texture->layer_count
|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
return E_INVALIDARG;
}
view->refcount = 1;
wined3d_resource_incref(view->resource = resource);
view->parent = parent;
view->parent_ops = parent_ops;
view->format = view_format;
view->desc = *desc;
wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_cs_init, view);
return WINED3D_OK;
}
@ -696,10 +719,16 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
if (resource->type == WINED3D_RTYPE_BUFFER)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view->format)))
return hr;
if (view->format->byte_count)
{
unsigned int buffer_size = buffer->resource.size / view->format->byte_count;
if (desc->u.buffer.start_idx >= buffer_size
|| desc->u.buffer.count > buffer_size - desc->u.buffer.start_idx)
return E_INVALIDARG;
}
create_buffer_view(&view->gl_view, desc, buffer, view->format);
}
else
{

View File

@ -3352,6 +3352,9 @@ struct wined3d_shader_resource_view
void *parent;
const struct wined3d_parent_ops *parent_ops;
const struct wined3d_format *format;
struct wined3d_view_desc desc;
struct wined3d_gl_view gl_view;
};