wined3d: Send primary GL context initialisation through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -984,8 +984,10 @@ static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
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wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
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}
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static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
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static void wined3d_device_create_primary_opengl_context_cs(void *object)
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{
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struct wined3d_device *device = object;
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struct wined3d_swapchain *swapchain;
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struct wined3d_context *context;
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struct wined3d_texture *target;
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HRESULT hr;
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@ -994,21 +996,29 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
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device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
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{
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ERR("Failed to allocate shader private data, hr %#x.\n", hr);
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return hr;
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return;
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}
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if (FAILED(hr = device->blitter->alloc_private(device)))
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{
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ERR("Failed to allocate blitter private data, hr %#x.\n", hr);
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device->shader_backend->shader_free_private(device);
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return hr;
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return;
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}
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swapchain = device->swapchains[0];
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target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
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context = context_acquire(device, target, 0);
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create_dummy_textures(device, context);
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create_default_samplers(device, context);
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context_release(context);
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}
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static HRESULT wined3d_device_create_primary_opengl_context(struct wined3d_device *device)
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{
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wined3d_cs_init_object(device->cs, wined3d_device_create_primary_opengl_context_cs, device);
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if (!device->swapchains[0]->num_contexts)
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return E_FAIL;
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return WINED3D_OK;
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}
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@ -1069,7 +1079,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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}
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device->swapchains[0] = swapchain;
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if (FAILED(hr = create_primary_opengl_context(device, swapchain)))
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if (FAILED(hr = wined3d_device_create_primary_opengl_context(device)))
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goto err_out;
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device_init_swapchain_state(device, swapchain);
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@ -4798,7 +4808,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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if (device->d3d_initialized)
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{
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if (reset_state)
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hr = create_primary_opengl_context(device, swapchain);
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hr = wined3d_device_create_primary_opengl_context(device);
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swapchain_update_swap_interval(swapchain);
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}
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