wined3d: Return a BOOL from surface_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2747,11 +2747,10 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
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}
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/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
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HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
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BOOL surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
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{
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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struct wined3d_texture *texture = surface->container;
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HRESULT hr;
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TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
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@ -2760,7 +2759,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
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DWORD current = texture->sub_resources[sub_resource_idx].locations;
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FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
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wined3d_debug_location(current), wined3d_debug_location(location));
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return WINED3DERR_INVALIDCALL;
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return FALSE;
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}
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switch (location)
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@ -2769,31 +2768,25 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
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case WINED3D_LOCATION_SYSMEM:
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case WINED3D_LOCATION_BUFFER:
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surface_load_sysmem(surface, context, location);
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break;
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return TRUE;
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case WINED3D_LOCATION_DRAWABLE:
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if (FAILED(hr = surface_load_drawable(surface, context)))
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return hr;
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break;
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return SUCCEEDED(surface_load_drawable(surface, context));
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case WINED3D_LOCATION_RB_RESOLVED:
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case WINED3D_LOCATION_RB_MULTISAMPLE:
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surface_load_renderbuffer(surface, context, location);
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break;
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return TRUE;
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case WINED3D_LOCATION_TEXTURE_RGB:
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case WINED3D_LOCATION_TEXTURE_SRGB:
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if (FAILED(hr = surface_load_texture(surface, context,
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location == WINED3D_LOCATION_TEXTURE_SRGB)))
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return hr;
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break;
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return SUCCEEDED(surface_load_texture(surface, context,
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location == WINED3D_LOCATION_TEXTURE_SRGB));
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default:
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ERR("Don't know how to handle location %#x.\n", location);
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break;
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return FALSE;
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}
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return WINED3D_OK;
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}
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static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
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@ -1574,7 +1574,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
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static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location)
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{
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return SUCCEEDED(surface_load_location(texture->sub_resources[sub_resource_idx].u.surface, context, location));
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return surface_load_location(texture->sub_resources[sub_resource_idx].u.surface, context, location);
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}
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/* Context activation is done by the caller. */
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@ -3024,7 +3024,7 @@ HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDD
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void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
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HRESULT surface_load_location(struct wined3d_surface *surface,
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BOOL surface_load_location(struct wined3d_surface *surface,
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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