wined3d: Recognize SM5 imm_atomic_umax opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5309,6 +5309,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
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/* WINED3DSIH_IMUL */ NULL,
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/* WINED3DSIH_INE */ NULL,
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@ -8972,6 +8972,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_EXCH */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_OR */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ NULL,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_INE */ shader_glsl_relop,
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@ -150,6 +150,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ "imm_atomic_consume",
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/* WINED3DSIH_IMM_ATOMIC_EXCH */ "imm_atomic_exch",
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/* WINED3DSIH_IMM_ATOMIC_OR */ "imm_atomic_or",
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ "imm_atomic_umax",
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/* WINED3DSIH_IMM_ATOMIC_XOR */ "imm_atomic_xor",
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/* WINED3DSIH_IMUL */ "imul",
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/* WINED3DSIH_INE */ "ine",
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@ -265,6 +265,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
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WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
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WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
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WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
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WINED3D_SM5_OP_SYNC = 0xbe,
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};
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@ -921,6 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
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{WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
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{WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
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{WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
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{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
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shader_sm5_read_sync},
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};
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@ -676,6 +676,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_IMM_ATOMIC_CONSUME,
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WINED3DSIH_IMM_ATOMIC_EXCH,
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WINED3DSIH_IMM_ATOMIC_OR,
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WINED3DSIH_IMM_ATOMIC_UMAX,
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WINED3DSIH_IMM_ATOMIC_XOR,
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WINED3DSIH_IMUL,
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WINED3DSIH_INE,
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