wined3d: Send light updates through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,6 +54,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_CLIP_PLANE,
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WINED3D_CS_OP_SET_COLOR_KEY,
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WINED3D_CS_OP_SET_MATERIAL,
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WINED3D_CS_OP_SET_LIGHT,
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WINED3D_CS_OP_RESET_STATE,
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WINED3D_CS_OP_CALLBACK,
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WINED3D_CS_OP_QUERY_ISSUE,
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@ -278,6 +279,12 @@ struct wined3d_cs_set_material
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struct wined3d_material material;
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};
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struct wined3d_cs_set_light
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{
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enum wined3d_cs_op opcode;
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struct wined3d_light_info light;
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};
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struct wined3d_cs_reset_state
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{
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enum wined3d_cs_op opcode;
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@ -1369,6 +1376,47 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
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cs->ops->submit(cs);
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}
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static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_set_light *op = data;
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struct wined3d_light_info *light_info;
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unsigned int light_idx, hash_idx;
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light_idx = op->light.OriginalIndex;
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if (!(light_info = wined3d_state_get_light(&cs->state, light_idx)))
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{
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TRACE("Adding new light.\n");
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if (!(light_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*light_info))))
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{
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ERR("Failed to allocate light info.\n");
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return;
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}
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hash_idx = LIGHTMAP_HASHFUNC(light_idx);
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list_add_head(&cs->state.light_map[hash_idx], &light_info->entry);
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light_info->glIndex = -1;
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light_info->OriginalIndex = light_idx;
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}
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light_info->OriginalParms = op->light.OriginalParms;
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light_info->position = op->light.position;
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light_info->direction = op->light.direction;
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light_info->exponent = op->light.exponent;
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light_info->cutoff = op->light.cutoff;
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}
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void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light)
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{
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struct wined3d_cs_set_light *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_SET_LIGHT;
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op->light = *light;
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cs->ops->submit(cs);
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}
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static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
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{
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struct wined3d_adapter *adapter = cs->device->adapter;
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@ -1565,6 +1613,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane,
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/* WINED3D_CS_OP_SET_COLOR_KEY */ wined3d_cs_exec_set_color_key,
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/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
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/* WINED3D_CS_OP_SET_LIGHT */ wined3d_cs_exec_set_light,
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/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
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/* WINED3D_CS_OP_CALLBACK */ wined3d_cs_exec_callback,
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/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
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@ -1655,6 +1655,9 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
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FIXME("Unrecognized light type %#x.\n", light->type);
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}
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if (!device->recording)
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wined3d_cs_emit_set_light(device->cs, object);
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return WINED3D_OK;
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}
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@ -3203,6 +3203,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
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struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
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enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
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struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
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