wined3d: Disable sRGB decode in swapchain_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ebcf5196fc
commit
1401f91307
|
@ -387,6 +387,9 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
|
|||
device->blitter->set_shader(device->blit_priv, context2, back_buffer, NULL);
|
||||
gl_info->gl_ops.gl.p_glTexParameteri(back_buffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
|
||||
gl_info->gl_ops.gl.p_glTexParameteri(back_buffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
|
||||
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
||||
gl_info->gl_ops.gl.p_glTexParameteri(back_buffer->texture_target,
|
||||
GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
|
||||
|
||||
context_set_draw_buffer(context, GL_BACK);
|
||||
|
||||
|
|
Loading…
Reference in New Issue