wined3d: Disable sRGB decode in swapchain_blit().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-10 13:58:59 +01:00 committed by Alexandre Julliard
parent ebcf5196fc
commit 1401f91307
1 changed files with 3 additions and 0 deletions

View File

@ -387,6 +387,9 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
device->blitter->set_shader(device->blit_priv, context2, back_buffer, NULL);
gl_info->gl_ops.gl.p_glTexParameteri(back_buffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
gl_info->gl_ops.gl.p_glTexParameteri(back_buffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
gl_info->gl_ops.gl.p_glTexParameteri(back_buffer->texture_target,
GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
context_set_draw_buffer(context, GL_BACK);