wined3d: Request compatibility profile in GLSL for legacy contexts.
The deprecated GLSL functions are used in the GLSL generated for legacy contexts. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
c74847111f
commit
30ae841fef
|
@ -366,7 +366,11 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf
|
|||
static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer,
|
||||
const struct wined3d_gl_info *gl_info, const struct wined3d_shader_version *version)
|
||||
{
|
||||
shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info, version));
|
||||
unsigned int glsl_version = shader_glsl_get_version(gl_info, version);
|
||||
if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
|
||||
shader_addline(buffer, "#version %u compatibility\n", glsl_version);
|
||||
else
|
||||
shader_addline(buffer, "#version %u\n", glsl_version);
|
||||
}
|
||||
|
||||
static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values)
|
||||
|
|
Loading…
Reference in New Issue