wined3d: Make some functions static.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2017-01-07 14:39:55 +01:00 committed by Alexandre Julliard
parent 1e1bfba1c4
commit 551705d65f
3 changed files with 3 additions and 8 deletions

View File

@ -94,7 +94,7 @@ static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer)
&& !buffer->maps->offset && buffer->maps->size == buffer->resource.size;
}
void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location)
static void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location)
{
TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location));
@ -567,7 +567,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
}
}
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
static BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location)
{
const struct wined3d_gl_info *gl_info = context->gl_info;

View File

@ -1390,7 +1390,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
FIXME("texture %p stub!\n", texture);
}
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx)
{
UINT sub_count = texture->level_count * texture->layer_count;

View File

@ -2852,8 +2852,6 @@ BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
void wined3d_texture_load(struct wined3d_texture *texture,
@ -3253,14 +3251,11 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view
{