diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index d326a7033b8..6883b4010a0 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -94,7 +94,7 @@ static BOOL buffer_is_fully_dirty(const struct wined3d_buffer *buffer) && !buffer->maps->offset && buffer->maps->size == buffer->resource.size; } -void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) +static void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) { TRACE("buffer %p, location %s.\n", buffer, wined3d_debug_location(location)); @@ -567,7 +567,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer, } } -BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, +static BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context, DWORD location) { const struct wined3d_gl_info *gl_info = context->gl_info; diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index a24a49273ac..da003e15b33 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1390,7 +1390,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture) FIXME("texture %p stub!\n", texture); } -struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, +static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx) { UINT sub_count = texture->level_count * texture->layer_count; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 09fbb7023fe..e1787a20fe9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2852,8 +2852,6 @@ BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture, GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN; void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN; -struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture, - unsigned int sub_resource_idx) DECLSPEC_HIDDEN; void wined3d_texture_invalidate_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN; void wined3d_texture_load(struct wined3d_texture *texture, @@ -3253,14 +3251,11 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN; void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; -BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context, - DWORD location) DECLSPEC_HIDDEN; BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN; -void wined3d_buffer_validate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN; struct wined3d_rendertarget_view {