wined3d: Send GL context destruction through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -945,9 +945,10 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
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wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable);
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}
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static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
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static void wined3d_device_delete_opengl_contexts_cs(void *object)
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{
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struct wined3d_resource *resource, *cursor;
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struct wined3d_device *device = object;
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struct wined3d_context *context;
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struct wined3d_shader *shader;
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@ -978,6 +979,11 @@ static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
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}
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}
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static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
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{
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wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
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}
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static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
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{
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struct wined3d_context *context;
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