From 15bdcb407de4d205e2ad46e4270296930bda9634 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 16 Feb 2017 00:58:56 +0100 Subject: [PATCH] wined3d: Send GL context destruction through the command stream. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/device.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 57bec83b03f..37773315767 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -945,9 +945,10 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable); } -static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device) +static void wined3d_device_delete_opengl_contexts_cs(void *object) { struct wined3d_resource *resource, *cursor; + struct wined3d_device *device = object; struct wined3d_context *context; struct wined3d_shader *shader; @@ -978,6 +979,11 @@ static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device) } } +static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device) +{ + wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device); +} + static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain) { struct wined3d_context *context;