wined3d: Merge common code between texture3d_load_location() and surface_load_location().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-13 13:13:21 +01:00 committed by Alexandre Julliard
parent 87f98ee88b
commit 25188eb71f
2 changed files with 50 additions and 89 deletions

View File

@ -2492,28 +2492,6 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
return WINED3DERR_INVALIDCALL;
}
static DWORD resource_access_from_location(DWORD location)
{
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_USER_MEMORY:
case WINED3D_LOCATION_BUFFER:
return WINED3D_RESOURCE_ACCESS_CPU;
case WINED3D_LOCATION_DRAWABLE:
case WINED3D_LOCATION_TEXTURE_SRGB:
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_RB_MULTISAMPLE:
case WINED3D_LOCATION_RB_RESOLVED:
return WINED3D_RESOURCE_ACCESS_GPU;
default:
FIXME("Unhandled location %#x.\n", location);
return 0;
}
}
static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD location)
{
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
@ -2814,46 +2792,15 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
{
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
struct wined3d_texture *texture = surface->container;
struct wined3d_texture_sub_resource *sub_resource;
HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
sub_resource = &texture->sub_resources[sub_resource_idx];
if (sub_resource->locations & location)
{
TRACE("Location (%#x) is already up to date.\n", location);
return WINED3D_OK;
}
if (WARN_ON(d3d))
{
DWORD required_access = resource_access_from_location(location);
if ((texture->resource.access_flags & required_access) != required_access)
WARN("Operation requires %#x access, but surface only has %#x.\n",
required_access, texture->resource.access_flags);
}
if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface previously discarded, nothing to do.\n");
wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
wined3d_texture_validate_location(texture, sub_resource_idx, location);
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
goto done;
}
if (!sub_resource->locations)
{
ERR("Surface %p does not have any up to date location.\n", surface);
wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
return surface_load_location(surface, context, location);
}
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
DWORD current = texture->sub_resources[sub_resource_idx].locations;
FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
wined3d_debug_location(sub_resource->locations), wined3d_debug_location(location));
wined3d_debug_location(current), wined3d_debug_location(location));
return WINED3DERR_INVALIDCALL;
}
@ -2887,9 +2834,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_co
break;
}
done:
wined3d_texture_validate_location(texture, sub_resource_idx, location);
return WINED3D_OK;
}

View File

@ -88,11 +88,15 @@ static DWORD wined3d_resource_access_from_location(DWORD location)
return 0;
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_USER_MEMORY:
return WINED3D_RESOURCE_ACCESS_CPU;
case WINED3D_LOCATION_BUFFER:
case WINED3D_LOCATION_DRAWABLE:
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_TEXTURE_SRGB:
case WINED3D_LOCATION_RB_MULTISAMPLE:
case WINED3D_LOCATION_RB_RESOLVED:
return WINED3D_RESOURCE_ACCESS_GPU;
default:
@ -179,7 +183,50 @@ void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
{
return texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location);
DWORD current = texture->sub_resources[sub_resource_idx].locations;
BOOL ret;
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
texture, sub_resource_idx, context, wined3d_debug_location(location));
TRACE("Current resource location %s.\n", wined3d_debug_location(current));
if (current & location)
{
TRACE("Location %s is already up to date.\n", wined3d_debug_location(location));
return TRUE;
}
if (WARN_ON(d3d))
{
DWORD required_access = wined3d_resource_access_from_location(location);
if ((texture->resource.access_flags & required_access) != required_access)
WARN("Operation requires %#x access, but texture only has %#x.\n",
required_access, texture->resource.access_flags);
}
if (current & WINED3D_LOCATION_DISCARDED)
{
TRACE("Sub-resource previously discarded, nothing to do.\n");
if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
return FALSE;
wined3d_texture_validate_location(texture, sub_resource_idx, location);
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
return TRUE;
}
if (!current)
{
ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
sub_resource_idx, texture);
wined3d_texture_validate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
return wined3d_texture_load_location(texture, sub_resource_idx, context, location);
}
if ((ret = texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location)))
wined3d_texture_validate_location(texture, sub_resource_idx, location);
return ret;
}
/* Context activation is done by the caller. */
@ -2253,38 +2300,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_context *context, DWORD location)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
DWORD required_access = wined3d_resource_access_from_location(location);
unsigned int row_pitch, slice_pitch;
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
texture, sub_resource_idx, context, wined3d_debug_location(location));
TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations));
if ((sub_resource->locations & location) == location)
{
TRACE("Location(s) already up to date.\n");
return TRUE;
}
if ((texture->resource.access_flags & required_access) != required_access)
{
ERR("Operation requires %#x access, but volume only has %#x.\n",
required_access, texture->resource.access_flags);
return FALSE;
}
if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
return FALSE;
if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
wined3d_texture_validate_location(texture, sub_resource_idx, location);
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_DISCARDED);
goto done;
}
switch (location)
{
case WINED3D_LOCATION_TEXTURE_RGB:
@ -2369,9 +2389,6 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
return FALSE;
}
done:
wined3d_texture_validate_location(texture, sub_resource_idx, location);
return TRUE;
}