Commit Graph

5145 Commits

Author SHA1 Message Date
Stefan Dösinger 73cec67c14 wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL. 2011-06-20 19:32:02 +02:00
Stefan Dösinger 2daa16c96c wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws. 2011-06-20 19:32:02 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Stefan Dösinger 68b15bc5ff wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00
Stefan Dösinger 12140b5158 wined3d: Drop the VBO when the GL alignment doesn't fit on dynamic buffers. 2011-06-17 15:37:41 +02:00
Stefan Dösinger 19a1b74252 wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate. 2011-06-17 15:37:31 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Henri Verbeet 45a0e95962 wined3d: Only load the surface for partial updates in wined3d_device_update_surface(). 2011-06-17 11:02:21 +02:00
Henri Verbeet 3a1d151561 wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface(). 2011-06-17 11:02:18 +02:00
Henri Verbeet 26eb6c8eea wined3d: Check the correct debug class in checkGLcall. 2011-06-16 11:16:41 +02:00
Henri Verbeet 4621568922 wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
This fixes a regression introduced by
032f8702ed.
2011-06-16 11:16:31 +02:00
Henri Verbeet c51db63ba4 wined3d: Require ARB_shader_texture_lod for SM3. 2011-06-16 11:16:26 +02:00
Henri Verbeet 6f710d18fc wined3d: Fix source rectangle validation in wined3d_device_update_surface(). 2011-06-16 11:16:19 +02:00
Henri Verbeet 8153674c4a wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
Changing the format is only allowed for surfaces with format
WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated.
2011-06-15 20:04:38 +02:00
Henri Verbeet c19c26e4be wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface(). 2011-06-15 12:51:51 +02:00
Henri Verbeet 410a8e86f5 wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface(). 2011-06-15 12:51:50 +02:00
Henri Verbeet b9133d7de0 wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data(). 2011-06-15 12:51:49 +02:00
Stefan Dösinger a421278625 wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up. 2011-06-14 13:43:56 +02:00
Stefan Dösinger dafd31861a wined3d: Use GL_ARB_draw_elements_base_vertex if available. 2011-06-14 13:43:56 +02:00
Stefan Dösinger 7de2fa2670 wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
Marcus Meissner 2bcd439818 wined3d: Don't just print a FIXME on error, handle it (Coverity). 2011-06-13 11:30:07 +02:00
Stefan Dösinger 2e3cf68e0b wined3d: Silence R16 and AL16 fourcc warnings. 2011-06-10 10:45:42 +02:00
Stefan Dösinger 663fac5bcd wined3d: Set last_was_blit to FALSE in the if condition that checks for it. 2011-06-10 10:45:38 +02:00
Stefan Dösinger 7b39005256 wined3d: Don't check the FBO status if FIXMEs are off. 2011-06-10 10:45:35 +02:00
Henri Verbeet 980c50a087 wined3d: Move PBO handling mostly out of surface_upload_data().
Currently we essentially get half of the address from the caller and half from
the destination surface. Since we'd like to use surface_upload_data() for
wined3d_device_update_surface() as well, we should get all of it from the
caller.
2011-06-10 10:44:39 +02:00
Henri Verbeet a1b8f254b1 wined3d: Get rid of a NULL check for surface_upload_data(). 2011-06-10 10:44:32 +02:00
Henri Verbeet 9f3e6a20e8 wined3d: Handle unpack row length inside surface_upload_data(). 2011-06-10 10:44:26 +02:00
Henri Verbeet ee6d550b2e wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps(). 2011-06-10 10:44:20 +02:00
Henri Verbeet d5c9523a83 wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume(). 2011-06-10 10:44:17 +02:00
Henri Verbeet 5173f9f05f wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo(). 2011-06-08 14:12:40 +02:00
Henri Verbeet da125e6bca wined3d: cfg can never be NULL in wined3d_check_pixel_format_color(). 2011-06-08 14:12:40 +02:00
Henri Verbeet c24c2d1eac wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color(). 2011-06-08 14:12:40 +02:00
Matteo Bruni c23a5443c1 wined3d: Simplify context_apply_draw_buffers() a bit. 2011-06-07 18:12:03 +02:00
Matteo Bruni 002674e49d wined3d: Fix glDrawBuffers() optimization. 2011-06-07 18:12:01 +02:00
Henri Verbeet be180bed7c wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
Henri Verbeet fec6137de2 wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
Henri Verbeet 01e668b007 wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
This also changes the texture level to always be zero while we're at it. In
practice depth/stencil textures should rarely have multiple levels, if ever,
but only 0 makes sense here.
2011-06-07 14:18:34 +02:00
Henri Verbeet 95bd0ec61c wined3d: Just enable ARB_shader_texture_lod if it's available. 2011-06-07 14:18:34 +02:00
Henri Verbeet 1fbdfd625a wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
Henri Verbeet 84ce0020f4 wined3d: Rename Context_MarkStateDirty() to context_invalidate_state(). 2011-06-06 16:18:48 +02:00
Henri Verbeet c8f26a1345 wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
Henri Verbeet 708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Matteo Bruni 6647c8f72d wined3d: Mark some texture formats as filterable. 2011-06-03 12:46:07 +02:00
Piotr Pawłow bc9407a452 wined3d: Set container of swapchain surfaces to WINED3D_CONTAINER_NONE in swapchain_init() error path. 2011-06-02 16:22:44 +02:00
Stefan Dösinger 5b9daccc66 wined3d: Call context_apply_draw_buffers under the GL lock. 2011-05-27 17:53:37 +02:00
Stefan Dösinger dda91ac02a wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
Stefan Dösinger dbd8786394 wined3d: CMP supports _SAT.
This is a partial revert of c9ef1ed28c. I don't know where I got the
idea that CMP does not support _SAT, but I suspect that my driver at the time was broken.
2011-05-25 12:23:10 +02:00
Henri Verbeet b396886e5d wined3d: Get rid of an unintentional variable. 2011-05-25 11:49:33 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet d5ee9a4014 wined3d: Check for unhandled resource usage flags. 2011-05-25 11:48:42 +02:00
Henri Verbeet 6d31039034 wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map(). 2011-05-25 11:48:38 +02:00
Stefan Dösinger 813c273725 wined3d: Fix a few function definitions. 2011-05-24 12:47:28 +02:00
Henri Verbeet 0143fa7382 wined3d: Use the requested sRGB mode in texture3d_preload(). 2011-05-19 10:08:05 +02:00
Henri Verbeet 6d6402afef wined3d: Get rid of the mostly unused SRGB_BOTH enum value. 2011-05-19 10:08:02 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Henri Verbeet 427803a981 wined3d: Make wined3d.h a normal header file again. 2011-05-19 10:07:50 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Stefan Dösinger 5c6c019340 wined3d: Remove maxConcurrentLights from the device. 2011-05-18 16:41:57 +02:00
Stefan Dösinger 1133991e85 wined3d: Make two variables unsigned. 2011-05-18 16:41:42 +02:00
Alexandre Julliard 3d229b814e wined3d: Switch to the software cursor when the position diverges from the hardware one. 2011-05-17 10:18:26 +02:00
Alexandre Julliard 599d09b08c wined3d: Always create the software cursor. 2011-05-17 10:17:31 +02:00
Alexandre Julliard 38d0d9fe80 wined3d: Only update the cursor position the first time we display it. 2011-05-17 10:15:18 +02:00
Alexandre Julliard 30e187e019 wined3d: Get rid of the haveHardwareCursor flag. 2011-05-17 10:12:31 +02:00
Henri Verbeet d52ae4b63f wined3d: Get rid of the glsl_program_key_t typedef. 2011-05-17 10:06:34 +02:00
Henri Verbeet ef6c6f9ac9 wined3d: Get rid of the renderbuffer_entry_t typedef. 2011-05-17 10:06:30 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Stefan Dösinger e4038ebab9 wined3d: Fix a copypaste typo. 2011-05-16 16:35:30 +02:00
Stefan Dösinger 774cb21a4d wined3d: Heightscaled surfaces still have an integer size. 2011-05-16 16:35:30 +02:00
Stefan Dösinger 1d7a05cb80 wined3d: Fix data types in RxGx snorm-unorm conversion. 2011-05-16 16:35:30 +02:00
Stefan Dösinger 1b860b11b3 wined3d: Cast clipplane doubles to floats. 2011-05-16 16:35:30 +02:00
Stefan Dösinger 20b147bfeb wined3d: Consistently store format bitcounts in BYTEs. 2011-05-16 16:35:30 +02:00
Stefan Dösinger c2aab4258a wined3d: Separate two unrelated variables. 2011-05-13 17:05:27 +02:00
Stefan Dösinger 560c63d64e wined3d: Pass the render target height as UINT. 2011-05-13 17:05:27 +02:00
Stefan Dösinger a549b8f090 wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
Stefan Dösinger 31901155ce wined3d: Fix a unsigned unary minus warning in MSVC. 2011-05-13 17:05:27 +02:00
Stefan Dösinger 682bae7c2b wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed. 2011-05-13 17:05:27 +02:00
Henri Verbeet 26dd1ed0e9 wined3d: Get rid of the SHADER_LIMITS typedef. 2011-05-11 14:56:48 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Henri Verbeet e6ab3832b2 wined3d: Set SFLAG_DYNLOCK for lockable render targets. 2011-05-11 14:56:48 +02:00
Francois Gouget 5920de5ffb Assorted spelling and case fixes. 2011-05-09 12:09:27 +02:00
Henri Verbeet 0cbdd10c58 wined3d: Get rid of the WineD3D_PixelFormat typedef. 2011-05-06 14:23:46 +02:00
Henri Verbeet 9f90225fa5 wined3d: Get rid of the wined3d_settings_t typedef. 2011-05-06 14:23:46 +02:00
Henri Verbeet 493af7e5c1 wined3d: Introduce a helper function for translating blend factors. 2011-05-06 14:23:46 +02:00
Henri Verbeet f9f83fc884 wined3d: Add some initial access checking for resources.
Just print a WARN in surface_load_location() for the moment. We currently
pretend all resources are managed, strictly enforcing pool restrictions would
just break a lot of things.
2011-05-06 14:23:46 +02:00
Marcus Meissner 49828372c1 wined3d: Fixed a operator precedence issue (Coverity). 2011-05-05 17:28:37 +02:00
Matteo Bruni 4f96f4f467 wined3d: Fix pow handling with special values in ARB backend. 2011-05-05 17:26:12 +02:00
Henri Verbeet 86b0c6bd7b wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
John Edmonds d9f8cba50f wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through. 2011-05-04 20:42:34 +02:00
Francois Gouget 6c8c68f7b6 wined3d: Make wined3d_event_query_test() and resource_get_type() static. 2011-05-03 14:38:06 +02:00
Henri Verbeet 0116af3703 wined3d: Cleanup surfaces only once. 2011-05-03 14:38:06 +02:00
John Edmonds 2fb6b509cb wined3d: If Wine fails to acquire the focus window, allow the wndproc function to continue receiving messages. 2011-05-02 12:59:10 +02:00
Adam Martinson f912e55610 wined3d: Fix an oops/crash in context_destroy_gl_resources().
Introduced by 96b150929b.
2011-05-02 12:54:25 +02:00
Henri Verbeet c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet ab199f56a6 wined3d: Merge the IWineD3DSurface::Blt() implementations. 2011-04-29 16:52:13 +02:00
Henri Verbeet 29c95df7c3 wined3d: Merge the IWineD3DSurface::BltFast() implementations. 2011-04-29 16:52:12 +02:00
Henri Verbeet 0b523df93c wined3d: Merge the IWineD3DSurface::Flip() implementations. 2011-04-29 16:52:12 +02:00
Matteo Bruni eba8fd0b77 wined3d: Remove an unused field. 2011-04-28 16:47:14 +02:00
Matteo Bruni 9da924039f wined3d: Split pow instruction handling in the ARB backend. 2011-04-28 12:12:18 +02:00
Matteo Bruni db8d681a5b wined3d: Remove rcp special handling of 0 from the ARB shader backend. 2011-04-28 12:11:55 +02:00
Matteo Bruni 0210a8384a wined3d: Add missing temporary variable declaration to ARB shader backend. 2011-04-28 12:11:53 +02:00
Henri Verbeet c5baf8f237 wined3d: Merge the IWineD3DSurface::SetFormat() implementations. 2011-04-28 11:08:55 +02:00
Henri Verbeet 92120cb527 wined3d: Merge the IWineD3DSurface::SetMem() implementations. 2011-04-28 11:08:51 +02:00
Henri Verbeet a5febcf7a1 wined3d: Merge the IWineD3DSurface::ReleaseDC() implementations. 2011-04-28 11:08:45 +02:00
Henri Verbeet dcaca7225b wined3d: Merge the IWineD3DSurface::GetDC() implementations. 2011-04-28 11:08:36 +02:00
Henri Verbeet 13146e216f wined3d: Merge the IWineD3DSurface::PreLoad() implementations. 2011-04-28 11:08:27 +02:00
Henri Verbeet 34ba20fe35 wined3d: Merge the IWineD3DSurface::Unmap() implementations. 2011-04-27 11:50:53 +02:00
Henri Verbeet 825341e7c2 wined3d: Merge the IWineD3DSurface::Map() implementations. 2011-04-27 11:50:48 +02:00
Henri Verbeet a2ef014342 wined3d: Merge the IWineD3DSurface::Release() implementations. 2011-04-27 11:50:41 +02:00
Henri Verbeet d9ace3c9f7 wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
For offscreen surfaces this might actually remove the texture we just loaded.
2011-04-27 11:50:35 +02:00
Henri Verbeet a05841bd1a wined3d: Rename "pCaps" to "caps". 2011-04-27 11:50:29 +02:00
Henri Verbeet 3f0120241b wined3d: Enable SM3 if ARB_shader_texture_lod is supported. 2011-04-26 10:46:52 +02:00
Henri Verbeet 9d0e17e9ea wined3d: Either set SM3 for both vertex and fragment shaders or for neither. 2011-04-26 10:46:45 +02:00
Henri Verbeet f63a84be61 wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
Henri Verbeet 11d44809bb wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface. 2011-04-26 10:46:23 +02:00
Stefan Dösinger dbc8702e44 wined3d: Scale the depthbias factor by the depth buffer's depth. 2011-04-22 17:51:29 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Henri Verbeet cc39bde98d wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
Henri Verbeet efc080e3a3 wined3d: Get rid of wined3d_buffer_get_type(). 2011-04-22 10:44:20 +02:00
Henri Verbeet 82e39ced7f wined3d: Make sure we release the correct DC in context_update_window(). 2011-04-22 10:44:16 +02:00
Henri Verbeet f6e4f4a122 wined3d: Get rid of the mipmap hint code.
Mipmap hint isn't a texture parameter, but a global hint. This never worked,
it just causes GL errors.
2011-04-21 16:53:41 +02:00
Matteo Bruni a3c12c5be4 wined3d: Fallback to our private window when context activation fails otherwise. 2011-04-20 16:31:48 +02:00
Matteo Bruni edebabc2ec wined3d: Add two functions for GL context activation/restore. 2011-04-20 16:31:45 +02:00
Henri Verbeet 0de0e81793 wined3d: Decrement the vertex declaration refcount on stateblock destruction. 2011-04-20 13:06:35 +02:00
Henri Verbeet e30a057487 wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
Releasing the stateblock already takes care of this.
2011-04-19 13:29:36 +02:00
Henri Verbeet 4651746102 wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet 516ade9b2b wined3d: Also update ds_current_size if there's no current DS location in surface_load_ds_location(). 2011-04-19 13:29:28 +02:00
Henri Verbeet 84d50f7353 wined3d: Remove IWineD3DSurface::GetImplType() from the public interface. 2011-04-18 11:45:55 +02:00
Henri Verbeet 52edf556f6 wined3d: Merge surface_gdi.c into surface.c. 2011-04-18 11:45:51 +02:00
Henri Verbeet 38800d8e9a wined3d: Forward volume refcounts to the container. 2011-04-18 11:45:20 +02:00
Henri Verbeet fadfdf21c0 wined3d: Forward surface refcounts to the container.
This will prevent textures from being released if one of its surfaces is still
in use by the stateblock. We have similar constructions in d3d8 and d3d9, but
those won't prevent the wined3d texture from being released.
2011-04-18 11:45:17 +02:00
Henri Verbeet a5983e0c3d wined3d: Use the correct mask for depth/stencil locations in surface_load_ds_location(). 2011-04-18 11:45:09 +02:00
Henri Verbeet 6a135a1511 wined3d: Get rid of the IWineD3DBase interface. 2011-04-15 10:07:58 +02:00
Henri Verbeet 7b8bbdcc44 wined3d: Get rid of the IWineD3DResource interface. 2011-04-15 10:07:58 +02:00
Henri Verbeet 66875c6dc7 wined3d: Don't flush just because a swapchain has multiple contexts.
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet 89a4e696a2 wined3d: Get rid of the IWineD3DVolume typedefs. 2011-04-15 10:07:58 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet be378c6529 wined3d: Decrement the refcount in wined3d_query_decref(). 2011-04-14 17:13:57 +02:00
Henri Verbeet c1575cb65c wined3d: Get rid of the unused vSyncCounter swapchain field. 2011-04-14 17:13:57 +02:00
Henri Verbeet d30da7ae39 wined3d: Get rid of the IWineD3DSwapChain typedefs. 2011-04-14 17:13:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet 178061d3c1 wined3d: Merge the GL and GDI swapchain vtbls. 2011-04-14 17:13:56 +02:00
Stefan Dösinger c79864f871 wined3d: Only acquire a context in buffer::PreLoad if we have to. 2011-04-13 16:03:27 +02:00
Henri Verbeet 7ace689742 wined3d: Take hDestWindowOverride into account in IWineGDISwapChainImpl_Present(). 2011-04-13 14:13:52 +02:00
Henri Verbeet 926dfc5c49 wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride() implementations. 2011-04-13 14:13:51 +02:00
Henri Verbeet 3068ae9e83 wined3d: Remove IWineD3DSwapChain::Destroy() from the public interface. 2011-04-13 14:13:51 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Stefan Dösinger 5627ee49ea wined3d: Remove FLOAT16 vertex attribute conversion support.
All mayor drivers support GL_ARB_half_float_vertex now and the half
float conversion doesn't work well in practise. The only game that was
ever playable with it was Eve online.
2011-04-12 17:42:12 +02:00
Stefan Dösinger 46d879eef6 wined3d: Don't drop VBOs for full buffer reloading without conversion. 2011-04-12 17:42:12 +02:00
Henri Verbeet 17c51d49b7 wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels(). 2011-04-11 23:54:09 +02:00
Henri Verbeet 55e957a31a wined3d: Flush after accessing the front buffer in surface_blt_fbo(). 2011-04-11 23:54:05 +02:00
Henri Verbeet 68c4a1b61a wined3d: Depth-only clears are done offscreen.
This fixes a regression introduced by commit
99bfd81714.
2011-04-11 23:54:01 +02:00
Henri Verbeet 84103460bd wined3d: Check FBO completeness after the read / draw buffers are specified.
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet 8e12b2e61e wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
For the benefit of depth-only draws and clears, that would otherwise fail FBO
completeness, unless the driver supports ARB_ES2_compatibility.
2011-04-11 11:50:48 +02:00
Henri Verbeet 2f3c147ab2 wined3d: Only set draw buffers that are explicitly specified in context_apply_draw_buffers().
Anything that isn't explicitly specified is set to GL_NONE by
glDrawBuffersARB().
2011-04-11 11:50:44 +02:00
Henri Verbeet bf99c0248f wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
It's trivial, and allows the rest of the code to assume at least 1 render
target is present.
2011-04-11 11:50:40 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet d19c3588bc wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
2011-04-08 14:40:43 +02:00
Henri Verbeet 28137ba2e9 wined3d: Only create a swapchain context array for GL swapchains.
Lying about the number of contexts a swapchain has isn't very useful.
2011-04-08 14:40:39 +02:00
Henri Verbeet 032c374307 wined3d: Merge swapchain_base.c into swapchain.c. 2011-04-07 19:27:01 +02:00
Henri Verbeet 0a174ae542 wined3d: Merge swapchain_gdi.c into swapchain.c. 2011-04-07 19:26:50 +02:00
Henri Verbeet 617efafecf wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
2011-04-07 19:26:19 +02:00
Henri Verbeet fb4c7e9f9b wined3d: Rename "NumberOfSwapChains" to "swapchain_count". 2011-04-06 21:18:16 +02:00
Henri Verbeet 5555531950 wined3d: Rename "NumberOfPalettes" to "palette_count". 2011-04-06 21:18:11 +02:00
Henri Verbeet 9d405473d0 wined3d: Don't unregister windows with the wrong window proc on unload either.
This is the same issue as 7a354177b3, just on
wined3d unload this time.
2011-04-06 21:18:06 +02:00
Henri Verbeet a96f749ce0 wined3d: Add support for depth blits to the blitter. 2011-04-06 21:17:48 +02:00
Henri Verbeet 2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet 519a3a9162 wined3d: Add depth fills to the blitter interface. 2011-04-06 12:05:07 +02:00
Henri Verbeet 99bfd81714 wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer. 2011-04-06 12:05:06 +02:00
Henri Verbeet 419d6e9acd wined3d: Introduce a separate function for depth fills. 2011-04-06 12:05:06 +02:00
Henri Verbeet 90da00927e wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
Henri Verbeet b372faec3c wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
Like ca381b610c, this was introduced by
f1ca14cb5b.
2011-04-05 11:14:04 +02:00
Henri Verbeet 032f8702ed wined3d: Fix partial depth buffer copies.
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet 0ce17ea27e wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets. 2011-04-05 11:13:39 +02:00
Matteo Bruni 77face22d5 wined3d: Get rid of context_validate.
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Henri Verbeet ae58e47ca0 wined3d: Introduce a helper function for translating blend operations. 2011-04-04 11:53:50 +02:00
Henri Verbeet 6aa02f11ea wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value(). 2011-04-04 11:53:45 +02:00
Matteo Bruni 06ef87ceb1 wined3d: Better handle some instances when we can't make the required GL context current. 2011-04-01 11:50:20 +02:00
Matteo Bruni 0322114cd6 wined3d: Fix an error message. 2011-04-01 11:50:05 +02:00
Henri Verbeet 02480a902e wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
Henri Verbeet 97a5336ca9 wined3d: Fix the EXT_blend_subtract extension definitions. 2011-03-31 23:46:51 +02:00
Henri Verbeet e4e28c47ea wined3d: Fix the EXT_blend_color extension definitions. 2011-03-31 23:43:14 +02:00
Henri Verbeet f8507d6061 wined3d: Fix the EXT_blend_minmax extension definitions. 2011-03-31 23:43:05 +02:00
Henri Verbeet 692aa004d0 wined3d: Rename "numContexts" to "context_count". 2011-03-31 12:37:47 +02:00
Henri Verbeet 8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00
Henri Verbeet 45fd0d4e7a wined3d: Merge the IWineD3DBaseShader implementations. 2011-03-31 12:37:46 +02:00
Henri Verbeet 99bed5d41d wined3d: Get rid of IWineD3DPixelShaderImpl. 2011-03-30 12:18:20 +02:00
Henri Verbeet 4674b94d23 wined3d: Get rid of struct wined3d_geometryshader. 2011-03-30 12:18:14 +02:00
Henri Verbeet dab01d435e wined3d: Get rid of IWineD3DVertexShaderImpl. 2011-03-30 12:18:09 +02:00
Henri Verbeet 3d4fe0b750 wined3d: Get rid of IWineD3DPixelShader. 2011-03-30 12:18:03 +02:00
Henri Verbeet 9ea2ee5f4e wined3d: Get rid of IWineD3DGeometryShader. 2011-03-30 12:17:56 +02:00
Henri Verbeet 49725ba583 wined3d: Get rid of IWineD3DVertexShader. 2011-03-30 12:17:51 +02:00
Henri Verbeet c9ba0949c2 Revert "wined3d: Prevent crash when blit_priv is NULL.".
This reverts commit 37aadc9e37.
This patch was superseded by b2132202c7.
2011-03-30 12:17:44 +02:00