Commit Graph

5145 Commits

Author SHA1 Message Date
Henri Verbeet db12216301 wined3d: Make the surface parameter to surface_get_rect() const. 2011-07-18 16:23:29 +02:00
Henri Verbeet 2b789778fd wined3d: Make the swapchain parameter to swapchain_blit() const. 2011-07-15 10:08:21 +02:00
Henri Verbeet 2e14d9ac0e wined3d: Make the texture parameter to texture_srgb_mode() const. 2011-07-15 10:08:18 +02:00
Henri Verbeet dd2f2c40f0 wined3d: Get rid of the useext macro.
This does nothing, since we have our own GL header.
2011-07-15 10:08:14 +02:00
Henri Verbeet 7ee4bda63e wined3d: Add stream offsets in device_stream_info_from_declaration().
They're not going to change until the next time the stream info is updated.
This would of course mainly be useful if we managed to do more than one or two
draws with the same stream info.
2011-07-15 10:08:02 +02:00
Henri Verbeet cf421e1b3f wined3d: Don't set GL_MAP_UNSYNCHRONIZED_BIT for WINED3D_BUFFER_DISCARD maps.
WINED3D_BUFFER_DISCARD means the (current) buffer contents are undefined for
subsequent operations. I.e., the map doesn't have to wait for any pending
operations to finish, and can just return a new buffer with undefined
contents. GL_MAP_UNSYNCHRONIZED_BIT means the driver doesn't wait for previous
operations to finish, and just maps a buffer that's potentially in use. Proper
synchronization is left to the application. Note that we set both
GL_MAP_INVALIDATE_BUFFER_BIT and GL_MAP_UNSYNCHRONIZED_BIT.
GL_MAP_INVALIDATE_BUFFER_BIT corresponds to WINED3D_BUFFER_DISCARD, and might
cause the driver to return a new buffer, but it's not required to make that
optimization.
2011-07-15 10:07:41 +02:00
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet 9375a87c86 wined3d: Make the context and device parameters to find_draw_buffers_mask() const. 2011-07-14 14:11:21 +02:00
Henri Verbeet 565fcbdfb8 wined3d: Get rid of the clip status code.
I'm pretty sure this is just broken, and I'm not aware of any application
using this.
2011-07-14 14:11:18 +02:00
Henri Verbeet 5e83efa1b2 wined3d: Remove the unused untransformed field from struct wined3d_device. 2011-07-14 14:11:11 +02:00
Henri Verbeet fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet 475225c275 wined3d: Pass a state pointer instead of a stateblock to loadVertexData(). 2011-07-13 11:52:04 +02:00
Henri Verbeet 534151a79b wined3d: Pass a state pointer instead of a stateblock to loadTexCoords(). 2011-07-13 11:51:58 +02:00
Henri Verbeet 3d28cdb691 wined3d: Pass a state pointer instead of a stateblock to loadNumberedArrays(). 2011-07-13 11:51:55 +02:00
Henri Verbeet b2d32a4966 wined3d: Make the volume parameter to volume_load() const. 2011-07-13 11:51:52 +02:00
Henri Verbeet 1791a5afd5 wined3d: Make the volume parameter to volume_bind_and_dirtify() const. 2011-07-13 11:51:49 +02:00
Henri Verbeet d67d7ebbcb wined3d: Make the shader parameter to shader_generate_main() const. 2011-07-12 11:35:12 +02:00
Henri Verbeet 48881c0792 wined3d: Make the shader parameter to vshader_get_input() const. 2011-07-12 11:35:08 +02:00
Henri Verbeet a86785d065 wined3d: Make the swapchain parameter to x11_copy_to_screen() const. 2011-07-12 11:35:05 +02:00
Henri Verbeet d1b650e959 wined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader(). 2011-07-12 11:34:58 +02:00
Henri Verbeet 1f6f94675e wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader().
Note that the actual check looks off by one too.
2011-07-12 11:34:55 +02:00
Henri Verbeet c5d457c8b4 wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element.
Instead of using separate fields for the buffer object and offset.
2011-07-11 11:53:42 +02:00
Henri Verbeet 89bf30a25e wined3d: Return data as struct wined3d_bo_address in buffer_get_memory(). 2011-07-11 11:53:39 +02:00
Henri Verbeet a3538a1546 wined3d: Store VBO addresses in a struct wined3d_bo_address in device_stream_info_from_declaration(). 2011-07-11 11:53:35 +02:00
Henri Verbeet abfd6b479a wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const. 2011-07-11 11:53:32 +02:00
Henri Verbeet 3e9930f307 wined3d: Make the device parameter to primary_render_target_is_p8() const. 2011-07-11 11:53:28 +02:00
Ričardas Barkauskas 6c5e109af7 wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
Henri Verbeet a26c5f9b13 wined3d: Make the surface parameter to d3dfmt_get_conv() const. 2011-07-08 11:25:31 +02:00
Henri Verbeet aa55404682 wined3d: Make the src_surface parameter to draw_textured_quad() const. 2011-07-08 11:25:28 +02:00
Henri Verbeet 0d18f5df0e wined3d: Make the surface parameter to surface_upload_data() const. 2011-07-08 11:25:25 +02:00
Henri Verbeet faebcc0236 wined3d: Make the surface parameter to surface_translate_drawable_coords() const. 2011-07-08 11:25:21 +02:00
Henri Verbeet bb4b86f365 wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const. 2011-07-08 11:25:17 +02:00
Henri Verbeet 640234c504 wined3d: Rename "flag" to "location" in surface_modify_location(). 2011-07-07 12:31:46 +02:00
Henri Verbeet 67724d9f70 wined3d: Make the surface parameter to surface_get_texture_name() const. 2011-07-07 12:31:42 +02:00
Henri Verbeet bec379e411 wined3d: Make the current_renderbuffer field in struct wined3d_surface const. 2011-07-07 12:31:38 +02:00
Henri Verbeet 4671f86cd6 wined3d: Make the context parameter to the get_drawable_size() callback const. 2011-07-07 12:31:34 +02:00
Henri Verbeet 0a5b56083d wined3d: Make the device parameter to device_preload_textures() const. 2011-07-07 12:31:30 +02:00
Matteo Bruni 9d3cc8b012 wined3d: Make dummy textures black. 2011-07-06 19:38:46 +02:00
Henri Verbeet c0aa053a87 wined3d: Pass a state pointer instead of a device pointer to device_get_draw_rect(). 2011-07-06 11:14:38 +02:00
Henri Verbeet a7120866be wined3d: Remove the unused currentPatch field from struct wined3d_device. 2011-07-06 11:14:33 +02:00
Henri Verbeet 0df3db37ac wined3d: Explicitly pass device and state to gen_ffp_frag_op(). 2011-07-06 11:14:29 +02:00
Henri Verbeet 3ccf12a77c wined3d: Rename "flag" to "location" in surface_load_location().
This makes much more sense.
2011-07-06 11:14:20 +02:00
Henri Verbeet 590505c0a4 wined3d: Make context_create() work if the window is already destroyed. 2011-07-06 11:14:16 +02:00
Piotr Pawlow f6600263c1 wined3d: Delete cursor texture on device reset. 2011-07-05 19:27:53 +02:00
Stefan Dösinger 718c614937 wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state. 2011-07-05 17:33:56 +02:00
Stefan Dösinger 053071e343 wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets. 2011-07-05 17:33:51 +02:00
Stefan Dösinger cd96c59d91 wined3d: Track framebuffer changes. 2011-07-05 17:33:43 +02:00
Stefan Dösinger d321959dd7 wined3d: Move FBO application into a state handler. 2011-07-05 17:33:35 +02:00
Stefan Dösinger 1aa85c96a9 wined3d: Rename the rt mask generation functions. 2011-07-05 17:33:22 +02:00
Henri Verbeet 4e8c7f00f2 wined3d: Print an ERR for unknown / invalid surface locations in surface_load_location(). 2011-07-05 13:46:24 +02:00
Henri Verbeet 1c3b691f10 wined3d: Introduce a separate function for loading the SFLAG_INTEXTURE and SFLAG_INSRGBTEX surface locations. 2011-07-05 13:46:20 +02:00
Henri Verbeet cabcb362c1 wined3d: Introduce a separate function for loading the SFLAG_INDRAWABLE surface location. 2011-07-05 13:46:15 +02:00
Henri Verbeet aacd8f8b93 wined3d: Introduce a separate function for loading the SFLAG_INSYSMEM surface location. 2011-07-05 13:46:11 +02:00
Henri Verbeet ddc29c40e6 wined3d: Make D3DRS_ZBIAS work.
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
André Hentschel a7c1b5f02e wined3d: Remove dead code (clang). 2011-07-04 19:06:51 +02:00
Henri Verbeet 5d6f29818f wined3d: Get rid of the GL_SupportedExt typedef. 2011-07-04 13:44:52 +02:00
Henri Verbeet 82d74d563a wined3d: Get rid of the tex_op_args typedef. 2011-07-04 13:44:47 +02:00
Henri Verbeet b1664a2c85 wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
Henri Verbeet 0c716b77e5 wined3d: Move some enums to directx.c. 2011-07-04 13:44:29 +02:00
Henri Verbeet 8f6ae4ba38 wined3d: Get rid of some macros. 2011-07-04 13:44:25 +02:00
Henri Verbeet c20b23eb00 wined3d: Make the surface parameter to context_surface_update() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 2257a70e37 wined3d: Make the device parameter to context_resource_unloaded() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 6894d8022a wined3d: Make the device parameter to context_resource_released() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 53b99dde14 wined3d: Make the device and surface parameters to context_enum_surface_fbo_entries() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet b3b1d20562 wined3d: Make the context parameter to context_check_fbo_status() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet a8de1272da wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const. 2011-06-29 10:08:44 -05:00
Henri Verbeet 0bae611bf5 wined3d: Make the context parameter to context_create_fbo_entry() const. 2011-06-29 10:08:39 -05:00
Henri Verbeet 12be5afd92 wined3d: Get rid of the glsl_sample_function_t typedef. 2011-06-29 10:08:34 -05:00
Henri Verbeet 8fa44dd76d wined3d: Get rid of the glsl_src_param_t typedef. 2011-06-29 10:08:28 -05:00
Henri Verbeet 3f62b618c4 wined3d: Get rid of the glsl_dst_param_t typedef. 2011-06-29 10:08:19 -05:00
Stefan Dösinger a27adc478a wined3d: Update the vertex shader when the clipplanes are changed. 2011-06-28 11:57:51 -05:00
Henri Verbeet ebcf08e59a wined3d: Properly destroy contexts not owned by the implcit swapchain.
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet 560d5188b7 wined3d: Make the rts and ds parameters to context_validate_rt_config() const. 2011-06-28 10:18:30 -05:00
Henri Verbeet 64bf19d07b wined3d: Make the generate_rt_mask_no_fbo() parameters const. 2011-06-28 10:18:26 -05:00
Henri Verbeet b9721600dc wined3d: Make the target parameter to generate_rt_mask_from_surface() const. 2011-06-28 10:18:20 -05:00
Henri Verbeet 4725d4bb99 wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const. 2011-06-28 10:18:15 -05:00
Stefan Dösinger 5e97e22951 wined3d: Separate stream sources and vertex declaration.
Changing the stream sources does not require a reapplication of the
vertex declaration. Even setting a NULL vertex buffer doesn't make
attributes disappear - it just causes a segfault on Windows.
2011-06-27 16:43:24 -05:00
Stefan Dösinger 9ed6dc9144 wined3d: Don't set FBO attachment filtering to GL_NEAREST.
The min and mag filters should not have any effect when rendering to
textures. This code was once needed to work around a bug in the Nvidia
driver. Changing the texture filter states is expensive and makes it
harder to apply the FBO state only when needed.
2011-06-27 16:43:08 -05:00
Stefan Dösinger 1bc01f8f87 wined3d: Get rid of the has_signature_idx field in the ARB ps private data. 2011-06-24 11:58:11 -05:00
Stefan Dösinger 3a3b482864 wined3d: Fix a typo in compare_sig in the arb backend. 2011-06-24 11:58:04 -05:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet fd8dbf0847 wined3d: Make the surface parameter to surface_get_gl_buffer() const. 2011-06-24 08:49:34 -05:00
Henri Verbeet 0ce282edf7 wined3d: Make the surface parameter to surface_is_offscreen() const. 2011-06-24 08:49:28 -05:00
Henri Verbeet c3c131ab34 wined3d: Only invalidate STATE_STREAMSRC for bound buffers. 2011-06-23 09:47:35 +02:00
Henri Verbeet c4da128b8f wined3d: Make the device and target parameters to FindContext() const. 2011-06-23 09:47:34 +02:00
Henri Verbeet 5a26da1d19 wined3d: Make the wined3d_shader_context shader pointer const. 2011-06-23 09:47:34 +02:00
Henri Verbeet 330ffc83f2 d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
Matteo Bruni 32787ec0dd wined3d: Fix draw buffers tracking. 2011-06-22 15:21:43 +02:00
Matteo Bruni 0919ac3b51 wined3d: Fix context_apply_draw_buffers() with backbuffer ORM. 2011-06-22 15:21:36 +02:00
Matteo Bruni 5b67bd4fb2 wined3d: Fix context_apply_blit_state(). 2011-06-22 15:21:27 +02:00
Henri Verbeet 42db8e2bfa wined3d: Make the context parameter to isStateDirty() const. 2011-06-22 11:25:39 +02:00
Henri Verbeet 14bc0e9ef2 wined3d: Invalidate STATE_STREAMSRC when dropping VBOs. 2011-06-22 11:25:34 +02:00
Henri Verbeet acd8c58725 ddraw: Implement surface private data handling on top of wined3d_resource. 2011-06-22 11:25:27 +02:00
Piotr Pawlow b5e04640cc wined3d: Use a separate mutex for wndproc_table access.
If CreateDevice is called with hFocusWindow belonging to another thread,
then any code that does SendMessage (or equivalent) to the window while
holding the main wined3d mutex causes a deadlock, because wined3d_wndproc
tries to acquire the same mutex for wndproc_table access.
2011-06-21 16:18:56 +02:00
Henri Verbeet 4582a0bcb3 wined3d: Make the device parameter to device_invalidate_state() const. 2011-06-21 11:25:18 +02:00
Henri Verbeet 233b8e1cf8 wined3d: Fix the STATE_BASEVERTEXINDEX state entry. 2011-06-21 11:25:15 +02:00
Henri Verbeet 265e62378f wined3d: Validate STATE_BASEVERTEXINDEX in validate_state_table(). 2011-06-21 11:25:13 +02:00
Henri Verbeet 430bac5fad wined3d: Only bother checking block alignment for compressed surfaces in wined3d_device_update_surface(). 2011-06-21 11:25:09 +02:00
Henri Verbeet 17eb3e2c74 wined3d: Initialize format block info with sane values for uncompressed formats. 2011-06-21 11:25:06 +02:00