wined3d: Make the device parameter to device_preload_textures() const.

This commit is contained in:
Henri Verbeet 2011-07-06 23:14:24 +02:00 committed by Alexandre Julliard
parent ff63e42785
commit 0a5b56083d
2 changed files with 2 additions and 2 deletions

View File

@ -461,7 +461,7 @@ static void device_preload_texture(const struct wined3d_state *state, unsigned i
texture->texture_ops->texture_preload(texture, srgb);
}
void device_preload_textures(struct wined3d_device *device)
void device_preload_textures(const struct wined3d_device *device)
{
const struct wined3d_state *state = &device->stateBlock->state;
unsigned int i;

View File

@ -1753,7 +1753,7 @@ void device_context_remove(struct wined3d_device *device, struct wined3d_context
HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN;
LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;