wined3d: Remove dead code (clang).
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@ -3777,8 +3777,6 @@ static GLuint shader_arb_generate_pshader(struct wined3d_shader *shader,
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shader_addline(buffer, "PARAM np2fixup[%u] = { program.env[%u..%u] };\n",
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fixup->super.num_consts, fixup->offset, fixup->super.num_consts + fixup->offset - 1);
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}
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next_local += fixup->super.num_consts;
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}
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if (shader_priv->clipplane_emulation != ~0U && args->clip)
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