wined3d: Make the swapchain parameter to x11_copy_to_screen() const.
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@ -644,9 +644,9 @@ static const struct wined3d_swapchain_ops swapchain_gl_ops =
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};
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/* Helper function that blits the front buffer contents to the target window. */
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void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect)
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void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect)
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{
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struct wined3d_surface *front;
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const struct wined3d_surface *front;
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POINT offset = {0, 0};
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HDC src_dc, dst_dc;
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RECT draw_rect;
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@ -2451,7 +2451,7 @@ struct wined3d_swapchain
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HWND backup_wnd;
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};
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void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
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void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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