diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 405d89f2eea..4752e392b3f 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -644,9 +644,9 @@ static const struct wined3d_swapchain_ops swapchain_gl_ops = }; /* Helper function that blits the front buffer contents to the target window. */ -void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) +void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) { - struct wined3d_surface *front; + const struct wined3d_surface *front; POINT offset = {0, 0}; HDC src_dc, dst_dc; RECT draw_rect; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d4c5e9fe515..f104a195a2b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2451,7 +2451,7 @@ struct wined3d_swapchain HWND backup_wnd; }; -void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN; +void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN; struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;