wined3d: Only invalidate STATE_STREAMSRC for bound buffers.

This commit is contained in:
Henri Verbeet 2011-06-23 00:02:37 +02:00 committed by Alexandre Julliard
parent c4da128b8f
commit c3c131ab34
1 changed files with 4 additions and 2 deletions

View File

@ -843,7 +843,8 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
FIXME("Too many full buffer conversions, stopping converting.\n");
buffer_unload(&buffer->resource);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
device_invalidate_state(device, STATE_STREAMSRC);
if (buffer->bind_count)
device_invalidate_state(device, STATE_STREAMSRC);
return;
}
}
@ -1070,7 +1071,8 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE("Dynamic buffer, dropping VBO\n");
buffer_unload(&buffer->resource);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
device_invalidate_state(device, STATE_STREAMSRC);
if (buffer->bind_count)
device_invalidate_state(device, STATE_STREAMSRC);
}
else
{