wined3d: Only invalidate STATE_STREAMSRC for bound buffers.
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@ -843,7 +843,8 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
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FIXME("Too many full buffer conversions, stopping converting.\n");
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buffer_unload(&buffer->resource);
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buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
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device_invalidate_state(device, STATE_STREAMSRC);
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if (buffer->bind_count)
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device_invalidate_state(device, STATE_STREAMSRC);
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return;
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}
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}
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@ -1070,7 +1071,8 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
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TRACE("Dynamic buffer, dropping VBO\n");
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buffer_unload(&buffer->resource);
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buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
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device_invalidate_state(device, STATE_STREAMSRC);
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if (buffer->bind_count)
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device_invalidate_state(device, STATE_STREAMSRC);
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}
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else
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{
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