diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 1199d3c3522..ea94c7e6273 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -843,7 +843,8 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) FIXME("Too many full buffer conversions, stopping converting.\n"); buffer_unload(&buffer->resource); buffer->flags &= ~WINED3D_BUFFER_CREATEBO; - device_invalidate_state(device, STATE_STREAMSRC); + if (buffer->bind_count) + device_invalidate_state(device, STATE_STREAMSRC); return; } } @@ -1070,7 +1071,8 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN TRACE("Dynamic buffer, dropping VBO\n"); buffer_unload(&buffer->resource); buffer->flags &= ~WINED3D_BUFFER_CREATEBO; - device_invalidate_state(device, STATE_STREAMSRC); + if (buffer->bind_count) + device_invalidate_state(device, STATE_STREAMSRC); } else {