wined3d: Fix context_apply_blit_state().

This commit is contained in:
Matteo Bruni 2011-06-21 18:08:27 +02:00 committed by Alexandre Julliard
parent 6d78004899
commit 5b67bd4fb2
1 changed files with 1 additions and 1 deletions

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@ -2129,7 +2129,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
ENTER_GL();
if (rt_mask != context->draw_buffers_mask)
{
context_apply_draw_buffers(context, 1, &context->current_rt);
context_apply_draw_buffers(context, rt_mask, &context->current_rt);
context->draw_buffers_mask = rt_mask;
}