wined3d: Make the volume parameter to volume_load() const.
This commit is contained in:
parent
1791a5afd5
commit
b2d32a4966
|
@ -89,7 +89,7 @@ void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode)
|
||||
void volume_load(const struct wined3d_volume *volume, UINT level, BOOL srgb_mode)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &volume->resource.device->adapter->gl_info;
|
||||
const struct wined3d_format *format = volume->resource.format;
|
||||
|
|
|
@ -1920,7 +1920,7 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
|
|||
}
|
||||
|
||||
void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
|
||||
void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
|
||||
void volume_load(const struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
|
||||
void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
|
||||
|
||||
/*****************************************************************************
|
||||
|
|
Loading…
Reference in New Issue