wined3d: Make the volume parameter to volume_load() const.

This commit is contained in:
Henri Verbeet 2011-07-12 21:17:45 +02:00 committed by Alexandre Julliard
parent 1791a5afd5
commit b2d32a4966
2 changed files with 2 additions and 2 deletions

View File

@ -89,7 +89,7 @@ void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture
}
/* Context activation is done by the caller. */
void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode)
void volume_load(const struct wined3d_volume *volume, UINT level, BOOL srgb_mode)
{
const struct wined3d_gl_info *gl_info = &volume->resource.device->adapter->gl_info;
const struct wined3d_format *format = volume->resource.format;

View File

@ -1920,7 +1920,7 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
}
void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
void volume_load(const struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
/*****************************************************************************