wined3d: Fix a typo in compare_sig in the arb backend.

This commit is contained in:
Stefan Dösinger 2011-06-23 00:19:11 +02:00 committed by Alexandre Julliard
parent f991daf188
commit 3a3b482864
1 changed files with 1 additions and 1 deletions

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@ -3863,7 +3863,7 @@ static int compare_sig(const struct wined3d_shader_signature_element *sig1, cons
if(sig1[i].sysval_semantic != sig2[i].sysval_semantic) return sig1[i].sysval_semantic < sig2[i].sysval_semantic ? -1 : 1;
if(sig1[i].component_type != sig2[i].component_type) return sig1[i].component_type < sig2[i].component_type ? -1 : 1;
if(sig1[i].register_idx != sig2[i].register_idx) return sig1[i].register_idx < sig2[i].register_idx ? -1 : 1;
if(sig1[i].mask != sig2->mask) return sig1[i].mask < sig2[i].mask ? -1 : 1;
if(sig1[i].mask != sig2[i].mask) return sig1[i].mask < sig2[i].mask ? -1 : 1;
}
return 0;
}