wined3d: Make the device parameter to context_resource_unloaded() const.
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@ -626,7 +626,7 @@ static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo
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entry->attached = FALSE;
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}
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void context_resource_unloaded(struct wined3d_device *device,
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void context_resource_unloaded(const struct wined3d_device *device,
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struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
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{
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switch (type)
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@ -1238,7 +1238,7 @@ DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
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void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
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void context_resource_released(const struct wined3d_device *device,
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struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
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void context_resource_unloaded(struct wined3d_device *device,
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void context_resource_unloaded(const struct wined3d_device *device,
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struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
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BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
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void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
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