wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.
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@ -1984,7 +1984,7 @@ static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
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/* The caller provides a context */
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static void context_validate_onscreen_formats(struct wined3d_device *device,
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struct wined3d_context *context, struct wined3d_surface *depth_stencil)
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struct wined3d_context *context, const struct wined3d_surface *depth_stencil)
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{
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/* Onscreen surfaces are always in a swapchain */
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struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;
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