wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const.

This commit is contained in:
Henri Verbeet 2011-06-28 02:26:16 +02:00 committed by Alexandre Julliard
parent 30cb179fe2
commit 4725d4bb99
1 changed files with 1 additions and 1 deletions

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@ -1984,7 +1984,7 @@ static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
/* The caller provides a context */
static void context_validate_onscreen_formats(struct wined3d_device *device,
struct wined3d_context *context, struct wined3d_surface *depth_stencil)
struct wined3d_context *context, const struct wined3d_surface *depth_stencil)
{
/* Onscreen surfaces are always in a swapchain */
struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;