wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader().

Note that the actual check looks off by one too.
This commit is contained in:
Henri Verbeet 2011-07-11 22:04:29 +02:00 committed by Alexandre Julliard
parent 4ebbd0e596
commit 1f6f94675e
1 changed files with 3 additions and 1 deletions

View File

@ -5960,6 +5960,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, str
BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
BOOL bump_used[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
BOOL luminance_used[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
UINT lowest_disabled_stage;
const char *textype;
const char *instr, *sat;
char colorcor_dst[8];
@ -6018,6 +6019,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, str
tfactor_used = TRUE;
}
}
lowest_disabled_stage = stage;
/* Shader header */
if (!shader_buffer_init(&buffer))
@ -6063,7 +6065,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, str
srgb_sub_high, 0.0, 0.0, 0.0);
}
if (ffp_clip_emul(&stateblock->state) && settings->emul_clipplanes)
if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
shader_addline(&buffer, "KIL fragment.texcoord[7];\n");
/* Generate texture sampling instructions) */