wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.

This commit is contained in:
Henri Verbeet 2011-06-21 19:50:09 +02:00 committed by Alexandre Julliard
parent acd8c58725
commit 14bc0e9ef2
1 changed files with 1 additions and 0 deletions

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@ -1070,6 +1070,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE("Dynamic buffer, dropping VBO\n");
buffer_unload(&buffer->resource);
buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
device_invalidate_state(device, STATE_STREAMSRC);
}
else
{