diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 58352c907c2..1199d3c3522 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1070,6 +1070,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN TRACE("Dynamic buffer, dropping VBO\n"); buffer_unload(&buffer->resource); buffer->flags &= ~WINED3D_BUFFER_CREATEBO; + device_invalidate_state(device, STATE_STREAMSRC); } else {