Commit Graph

1660 Commits

Author SHA1 Message Date
Zebediah Figura ffb8cc3623 d3d8: Retrieve vertex shader constants from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:45 +01:00
Zebediah Figura 4579ea5906 d3d8: Stop setting the device state in d3d8_device_SetVertexShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:32 +01:00
Zebediah Figura 1dca8313ce d3d8: Retrieve the vertex shader from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:30 +01:00
Zebediah Figura b2a234fb7e d3d8: Stop setting the device state in d3d8_device_SetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:27 +01:00
Zebediah Figura 05fbe3b276 d3d8: Stop setting the device state in d3d8_device_SetIndices().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:25 +01:00
Zebediah Figura d38daa79d8 d3d8: Set the primary stateblock when executing draw calls.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:22 +01:00
Zhiyi Zhang c70222bf39 d3d8/tests: Add multiple adapters tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura 23de061d2f d3d8: Stop setting the device state when setting the default ZENABLE and POINTSIZE_MIN states.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:57 +01:00
Zebediah Figura 5e9c139c5f d3d8: Stop setting the device state in d3d8_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:55 +01:00
Zebediah Figura 18c863e0ae d3d8: Handle multisample depth resolve in d3d8_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:52 +01:00
Zebediah Figura 2ff6b5ec6f d3d8: Apply the device state before executing a draw call.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-29 20:31:50 +01:00
Nikolay Sivov fc4aa8046d d3d8/tests: Use GetCursorInfo() directly.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-09 09:24:55 +01:00
Alexandre Julliard b1bb52ad68 d3d8: Remove redundant includes.
They cause warnings because NONAMELESSUNION has to be defined first.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-23 20:10:18 +01:00
Akihiro Sagawa 513d3e1376 d3d8: Support texture dirty regions.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-10 22:15:05 +01:00
Zebediah Figura 3f53d75362 d3d8: Update the primary stateblock in d3d8_device_MultiplyTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Akihiro Sagawa 0a61ddbdf1 wined3d: Validate dirty regions in wined3d_texture_add_dirty_region().
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Akihiro Sagawa 3499694f13 d3d8/tests: Add out-of-bounds region tests.
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:57 +01:00
Zebediah Figura 2b0fd0cf16 d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura da6ea7ddc0 wined3d: Pass the client stateblock state to wined3d stateblock methods.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:19 +01:00
Zebediah Figura 7af5c1037e d3d8: Fix a copy-paste error.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:13 +01:00
Zebediah Figura af5634fb6e d3d8: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Zebediah Figura 9d4eb5ef8c d3d8: Track the viewport and scissor rect in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
Zebediah Figura 9fb7c84b15 d3d8: Track WINED3D_RS_POINTSIZE_MIN and WINED3D_RS_ZENABLE in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 19:12:14 +01:00
Zebediah Figura 21d331e3c4 d3d8: Handle stateblocks in d3d8_device_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:53 +01:00
Zebediah Figura 0117ad6039 d3d8: Handle stateblocks in d3d8_device_SetLight().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:04:21 +01:00
Zebediah Figura 9aef32c733 d3d8: Handle stateblocks in d3d8_device_SetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:18 +01:00
Zhiyi Zhang fca49ddcc9 d3d8: Fix incorrect types.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura 8d54ca4f4e d3d8: Handle stateblocks in d3d8_device_SetIndices().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura 00e98852e2 d3d8: Handle stateblocks in d3d8_device_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 15:19:50 +01:00
Zebediah Figura 2b29d02aa5 d3d8/tests: Flush events after sending SC_MAXIMIZE.
For some reason, on fvwm2 sometimes focus_window will be restored and activated
between the subsequent call to SetForegroundWindow() and the next call to
ShowWindow(SW_RESTORE), causing the next test to fail. Flushing first seems to
reliably work around this.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-04 23:35:01 +01:00
Zebediah Figura f64feb17bc d3d8: Handle stateblocks in d3d8_device_SetMaterial().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 17:35:33 +01:00
Zebediah Figura c7de24e997 d3d8: Handle stateblocks in d3d8_device_SetClipPlane().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Zebediah Figura c8bbe970e3 d3d8: Handle stateblocks in d3d8_device_SetTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
Paul Gofman 5e10f1d339 d3d8: Fix stream data skip count in convert_to_wined3d_declaration().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=40364
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
Zebediah Figura 6f97c24b6e d3d8: Handle stateblocks in d3d8_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:22 +01:00
Zebediah Figura 0508cb848f d3d8: Reset the stateblock state before calling wined3d_device_reset().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:09 +01:00
Zebediah Figura 65f7fab050 d3d8: Handle stateblocks in d3d8_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-21 19:56:04 +02:00
Zebediah Figura e3a89b6e86 d3d8: Handle stateblocks in d3d8_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:57 +02:00
Zebediah Figura decbed4184 d3d8: Handle stateblocks in d3d8_device_SetPixelShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:30 +02:00
Zebediah Figura 041181f1dc d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:22 +02:00
Zebediah Figura 41f0096d5e d3d8: Handle stateblocks in d3d8_device_SetVertexShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:32 +02:00
Zebediah Figura 79cf8dfcfd d3d8: Handle stateblocks in d3d8_device_SetVertexShaderConstant().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:14 +02:00
Zebediah Figura 3a61f3cf17 d3d8: Track the primary stateblock state locally.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Zebediah Figura 7360e7d488 wined3d: Return a wined3d_stateblock from wined3d_device_begin_stateblock().
And hold it locally in d3d[789].

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Francois Gouget 89d2fb9767 d3d8/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-04 19:49:11 +02:00
Henri Verbeet 5f96c5e264 wined3d: Setup/restore fullscreen window state inside wined3d.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:05 +02:00
Alexandre Julliard d2521ce33f d3d8: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Jactry Zeng c5577721b9 wined3d: Drop support for WINED3DFMT_D32_UNORM.
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:56 +02:00
Jactry Zeng 1ae07c048a d3d8/tests: Add tests for 32-bit depth format support.
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:36 +02:00
Zebediah Figura 0922237c83 wined3d: Use a backup device context for swapchains created on the desktop window.
This patch was written by "naur".

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=18490
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Zebediah Figura 835d668dc3 d3d8/tests: Test creating and rendering to a swapchain on the desktop window.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Matteo Bruni e9d085e676 d3d8: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:36 +02:00
Matteo Bruni 7dfc56937d d3d8: Always allow read and write map access to non-DEFAULT buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-14 20:13:59 +02:00
Henri Verbeet b15685355c wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:33:44 +02:00
Paul Gofman 1035d2ae28 d3d8: Keep previous stream source stride only when setting NULL buffer.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-05 22:16:31 +02:00
Zebediah Figura a2c29deb19 d3d8: Forbid creating a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura 2e01e46aeb d3d8: Forbid capturing a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura d63e1bc9ab d3d8: Forbid applying a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura 74b3f9e3af d3d8/tests: Add more tests for calling stateblock methods while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Paul Gofman aaf3ea3d9f d3d8/tests: Test specular lighting with zero shininess.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
Michael Stefaniuc 9936d9ec82 d3d8: Actually test two return values.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-27 22:00:55 +01:00
Zebediah Figura 4d67ac1758 wined3d: Make wined3d_device_set_texture() infallible.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:32:25 +01:00
Matteo Bruni e3957a5627 d3d8/tests: Add a test for GetDisplayMode().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-14 23:52:59 +01:00
Matteo Bruni 59e32ecbbe d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni 7912a19ad3 d3d8/tests: Skip test_lost_device() on WARP.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni 62dda27f53 d3d8/tests: Set FVF in test_draw_primitive().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni f3609e0d8d d3d8/tests: Add a test for CheckDeviceFormat() with an unsupported adapter format.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni ff92a993ad d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-09 02:09:00 +01:00
Matteo Bruni c79fbdd3bf d3d8: Don't upload unused system memory vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:31:00 +01:00
Gijs Vermeulen 740102f332 d3d8: Improve ValidatePixelShader().
Based largely on a patch by Sebastian Lackner.
Adapted from "Improve ValidateVertexShader()" by Henri Verbeet.

Signed-off-by: Gijs Vermeulen <gijsvrm@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:35:55 +01:00
Matteo Bruni 5020020934 d3d8/tests: Add a test for drawing with released buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Matteo Bruni 873178c03a d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46371
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
Matteo Bruni cf11ddfe41 d3d8/tests: Fix device tests on Windows 10.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
Matteo Bruni e2ffbf2e48 d3d8/tests: Add a test for Reset() with bound DEFAULT resources.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:25:32 +01:00
Michael Stefaniuc 40c994d906 d3d8/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 15:52:03 +01:00
Paul Gofman e70c4846ff d3d8/tests: Add test for MaxVertexW device capability.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-11 18:31:35 +01:00
Henri Verbeet 3ccbb762d2 d3d8: Improve ValidateVertexShader().
Based largely on a patch by Sebastian Lackner.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-08 12:11:02 +01:00
Józef Kucia 61a5b6c64c d3d8/tests: Use correct index variable in test_resource_access() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:25:08 +01:00
Paul Gofman 5f823e11a3 d3d8/tests: Port test_alphatest() from d3d9.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:13:04 +01:00
Matteo Bruni 4e3ce8c1f0 d3d8: Refuse to create D3DUSAGE_WRITEONLY textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-05 19:27:06 +01:00
Zhiyi Zhang 13cca44d20 d3d8: Fix building on Mac.
bool is a reserved word in c99.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-04 19:20:49 +01:00
Matteo Bruni 8a69db2ffa d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni ac4f768e61 wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni 10061d591e d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni 7003ba4489 d3d8: Take usage flags into account when assigning map flags.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 00:13:00 +01:00
Matteo Bruni 955744e0c9 d3d8: Drop map read access from the internal buffers used for user-pointer draws.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:20 +01:00
Matteo Bruni 8384452d19 d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:15 +01:00
Józef Kucia 5c3d4f39e2 d3d8: Use wined3d_bit_scan() instead of open-coding it.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
Józef Kucia b51bc84338 wined3d: Move wined3d_bit_scan() to public header.
wine/port.h is required for ffs().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
Zebediah Figura 38fb14a688 d3d8/tests: Port test_draw_primitive() from d3d9.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 18:55:40 +01:00
Matteo Bruni 6e1015d8bc d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Zebediah Figura 7163fbba85 wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:32:27 +01:00
Zebediah Figura 1bd1d0cca3 d3d8/tests: Add a test for MultiplyTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:32:19 +01:00
Józef Kucia a2829a6529 d3d8: Clamp index buffer upload range to buffer size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-16 17:15:03 +01:00
Józef Kucia 58868304dc d3d8: Clamp vertex buffer upload range to buffer size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-16 17:14:41 +01:00
Henri Verbeet dc3221a9c8 d3d8: Avoid calling wined3d_device_process_vertices() with unmappable source buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-08 13:07:37 -06:00
Henri Verbeet da50331bde d3d8/tests: Add a test for ProcessVertices() on D3DPOOL_SYSTEMMEM buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-08 13:07:37 -06:00
Józef Kucia 02222e406f d3d8/tests: Add test for base vertex index with sysmem vertex buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-07 10:47:21 -06:00
Józef Kucia ce8ef46ace d3d8: Upload vertex buffer range relative to base vertex index.
Fixes a regression introduced by 75b7ff6056.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46357
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-07 10:47:21 -06:00
Józef Kucia bdccebcab4 d3d8: Fix Reset() with system memory buffers.
Fixes a regression introduced by commit
75b7ff6056.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-27 22:43:47 +01:00
Paul Gofman f6896e062d d3d8: Fix crash in d3d8_indexbuffer_Release().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 20:19:16 +01:00
Paul Gofman 90bd6dc3ee d3d8: Fix crash in d3d8_vertexbuffer_Release().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-20 20:19:14 +01:00
Matteo Bruni 695dbca9d3 d3d8: Support drawing from D3DPOOL_SYSTEMMEM index buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 22:35:22 +01:00
Matteo Bruni 75b7ff6056 d3d8: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 22:35:22 +01:00
Józef Kucia 7aa4d27681 d3d8: Do not touch output parameters when d3d8_GetAdapterIdentifier() fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:27:05 +01:00
Józef Kucia 6dddb88ebe wined3d: Lock wined3d mutex in wined3d_get_adapter_identifier().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:27:05 +01:00
Józef Kucia 9042fbe1e4 wined3d: Lock wined3d mutex in wined3d_swapchain_present().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:27:05 +01:00
Józef Kucia 4dcba35b88 d3d8: Remove dead code from indexbuffer_init() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-30 19:36:51 +01:00
Józef Kucia 662e645257 wined3d: Lock wined3d mutex in wined3d_swapchain_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Józef Kucia 56d2db81b3 wined3d: Lock wined3d mutex in wined3d_swapchain_decref().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Józef Kucia 240ebb189a d3d8: Avoid locking wined3d mutex around wined3d_swapchain_incref().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-29 17:48:34 +01:00
Henri Verbeet 9863c9a46f d3d8: Pass wined3d parameter types to d3d8_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:44 +01:00
Henri Verbeet b9d50242a6 d3d8: Disallow rendertarget and depth/stencil usage on index buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:29 +01:00
Henri Verbeet 55092b5c9d d3d8: Disallow rendertarget and depth/stencil usage on vertex buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:16 +01:00
Henri Verbeet fc97073e2a d3d8: Disallow rendertarget and depth/stencil usage on 3D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-20 16:26:04 +01:00
Henri Verbeet 28324c5be9 d3d8: Disallow index buffers in the scratch pool.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-20 16:26:04 +01:00
Henri Verbeet 9bac6f159c wined3d: Disallow dynamic rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 0bae2bed43 wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 826be9ee10 wined3d: Make "driver private" formats always mappable.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 54d63891f3 wined3d: Allow binding scratch textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 87871e75e4 wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 054c79101c d3d8/tests: Add a resource access test.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet 366d2bb75e d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Henri Verbeet 66952c922c d3d8: Do not add map access indiscriminately in cubetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Henri Verbeet b5606045bc d3d8: Do not add map access indiscriminately in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 13:15:27 +01:00
Henri Verbeet bb214c385b d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d8_device_CreateImageSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 13:15:27 +01:00
Henri Verbeet 8389600358 d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d8_device_CreateDepthStencilSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 13:15:27 +01:00
Henri Verbeet dcfd1a9016 d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 13:15:27 +01:00
Henri Verbeet cfebf9e260 d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in texture_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-12 13:15:27 +01:00
Henri Verbeet 035d9792ad d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:04:03 +01:00
Henri Verbeet 1f1b439b91 d3d8: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:04:01 +01:00
Henri Verbeet 9d95637994 d3d8/tests: Port test_lockable_backbuffer() from d3d9.
Note that we use D3DLOCK_READONLY instead of D3DLOCK_DISCARD. The latter
doesn't appear to be valid for d3d8 backbuffers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:40 +01:00
Henri Verbeet 8ab4905dad d3d8/tests: Use create_window() in more tests.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:39 +01:00
Henri Verbeet 03c1422a71 wined3d: Get rid of WINED3DUSAGE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-06 11:14:36 +01:00
Henri Verbeet 5731069add d3d8: Prefer bind flags over usage flags in d3d8_device_CopyRects().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-05 19:12:12 +01:00
Henri Verbeet ae6553bd0b wined3d: Pass bind flags to wined3d_check_device_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 543605ca9d wined3d: Pass correct bind flags to swapchain creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 7cba915710 wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Stefan Dösinger 9317303bae d3d8/tests: Test when the device goes bad on focus loss.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 20:13:51 +02:00
Józef Kucia d0798a7458 wined3d: Drop support for pre-parsed shader DXBC chunks.
Accept only full DXBC.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-05 11:26:00 -05:00
Józef Kucia 937f4897fd wined3d: Derive allowed shader versions from the current feature level.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-25 21:45:04 +02:00
Józef Kucia 7b2ff90404 wined3d: Pass feature levels to wined3d_device_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Henri Verbeet 3932b2f2a7 d3d8/tests: Properly check whether creating a device succeeded in test_flip().
Perhaps CreateDevice() should clear the pointer on failure, but that's not
documented behaviour, and Wine currently doesn't.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 10:24:21 +02:00
Stefan Dösinger 1e154f5f84 d3d8/tests: Add a test for D3DMCS_COLOR{1/2}.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Henri Verbeet 8e2f08b92e d3d8/tests: Test DXT1 and DXT3 as well in volume_dxt5_test().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Michael Stefaniuc 95bdd7f86d d3d8: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:39:34 +02:00
Józef Kucia ec42ed4e18 wined3d: Get rid of WINED3DCAPS typedef.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:29 +02:00
Matteo Bruni 11f9cac435 wined3d: Set stream stride and offset even when buffer is NULL.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:20 +02:00
Michael Stefaniuc 893b9977ed d3d8/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 19:25:08 +02:00
Michael Stefaniuc 7b5668a6e7 include: Make ARRAY_SIZE() available in wine/test.h.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-25 12:09:17 +02:00