Commit Graph

1660 Commits

Author SHA1 Message Date
Stefan Dösinger 83285d54bd d3d8/tests: Ignore random testbot failures in test_cursor.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:55 +01:00
Stefan Dösinger 414d225bc3 d3d8/tests: Skip test_cursor_pos if we can't move the cursor.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:54 +01:00
Stefan Dösinger b88633a741 d3d8/tests: Try to make test_cursor_pos more reliable.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:54 +01:00
Alexandre Julliard f0cd33c69e include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Stefan Dösinger 6768c4e1dc d3d8/tests: Accept new WARP test failure in test_updatetexture().
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:10 +01:00
Stefan Dösinger 18e2d36d96 d3d8/tests: Accept a broken Windows 10 20H? result.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:07 +01:00
Stefan Dösinger 080b2c8604 d3d8/tests: Accept Nvidia results in test_sample_mask as broken.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:40:05 +01:00
Stefan Dösinger e0434bce90 d3d8/tests: Reduce precision in test_filling_convention.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 16:57:43 +01:00
Stefan Dösinger 3ebafc805f d3d8/tests: Port the filling convention test to d3d8.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 22:02:54 +01:00
Jan Sikorski 93992c760d d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:44 +02:00
Jan Sikorski 98e2fd376a d3d8: Don't grab wined3d lock in surface AddRef/Release().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:38 +02:00
Jan Sikorski 0ceabaae80 d3d8: Don't grab wined3d lock in vertex/indexbuffer AddRef/Release().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:34 +02:00
Jan Sikorski 154f612cd9 d3d8: Don't grab wined3d lock for wined3d_resource_map/unmap().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:29 +02:00
Zebediah Figura 53d3d0b25f d3d8/tests: Add a stress test for dynamic buffer maps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:14:17 +02:00
Alexandre Julliard 088a787a2c makefiles: Make -mno-cygwin the default.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Zebediah Figura 1124edd281 d3d11: Fail OMSetRenderTargets() if any of the views have the wrong binding flags.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:21:44 +02:00
Zebediah Figura 9fdc3fd8bb wined3d: Introduce a wined3d_bound_range() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-07 18:14:35 +02:00
Zebediah Figura 30fe080965 d3d8/tests: Port test_sample_mask() from d3d9.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-03 21:07:52 +02:00
Zebediah Figura ea5041c68a wined3d: Pass a wined3d_device_context to wined3d_device_set_primitive_type().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-21 21:20:55 +02:00
Zebediah Figura a313daea70 wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura 40e1072117 wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
Zebediah Figura 9a8c5259bb wined3d: Pass a wined3d_device_context to wined3d_device_get_scissor_rects().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura cdcc2ade6e wined3d: Pass a wined3d_device_context to wined3d_device_get_viewports().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura 5c7057d229 wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:43 +02:00
Zebediah Figura 86dcbadffb wined3d: Pass a wined3d_device_context to wined3d_texture_blt().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:35 +02:00
Zebediah Figura 8c4061a778 wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:31 +02:00
Zebediah Figura 19d5e7cae2 d3d8: Use wined3d_device_context methods.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-06 22:46:12 +02:00
Zebediah Figura 1c810a64b7 wined3d: Check for a valid index buffer in d3d[89]_device_DrawIndexedPrimitive().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-01 18:18:31 +02:00
Jan Sikorski 6b7f02026c wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:15 +01:00
Zhiyi Zhang 98f490bdfc wined3d: Support multiple outputs.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:53:54 +01:00
André Hentschel 30e5f0c46d d3d8/tests: Don't test functions directly when reporting GetLastError().
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 17:12:37 +01:00
Rafał Harabień e6c777d26d d3d9: Fix handling of D3DENUM_WHQL_LEVEL.
D3DENUM_NO_WHQL_LEVEL from Direct3D 8 was replaced with D3DENUM_WHQL_LEVEL in
Direct3D 9.

Signed-off-by: Rafał Harabień <rafalh92@outlook.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:49 +01:00
Zhiyi Zhang b911e56045 wined3d: Restore display modes for all outputs when doing mode restoration.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-03 21:47:27 +01:00
Zhiyi Zhang e166f6d07e d3d8/tests: Test display mode restoration.
Mostly to test that when doing mode restoration, all display outputs get restored to their display
settings in the registry, not just one output gets restored.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-30 22:14:11 +01:00
Zhiyi Zhang 5715b77e87 d3d8/tests: Restore display modes at the end of test_wndproc().
test_wndproc() makes a series of ChangeDisplaySettings() calls that could make the current display
mode no longer match the registry display mode. Restore display modes at the end of test_wndproc()
so that other tests are not affected.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-30 22:14:11 +01:00
Zhiyi Zhang 9288f31015 dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-09 16:21:33 +02:00
Zhiyi Zhang d3e088cc00 wined3d: Specify a wined3d output for swapchain creation.
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang 97fce0b3af d3d8: Store a struct d3d8 in struct d3d8_device.
So that d3d_parent->wined3d_outputs can be directly accessed in device.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
Zhiyi Zhang 6ca5dbf599 d3d8/tests: Add more get display mode tests.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-11 21:24:58 +02:00
Zhiyi Zhang a4850ffc09 d3d8/tests: Test window position.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-11 21:24:58 +02:00
Chip Davis 42e932e63f wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.

As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.

Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:26 +02:00
Zhiyi Zhang f91dd56ccd wined3d: Do not clip the cursor after changing display modes.
DirectDraw should clip the cursor to the primary monitor only when the
cooperative level is DDSCL_EXCLUSIVE. For Direct3D 8, 9 and DXGI,
changing display modes shouldn't clip the cursor as tests showed.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-09 21:04:04 +02:00
Zhiyi Zhang ed45092f85 d3d8/tests: Test cursor clipping.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
Chip Davis 36cd136a6b d3d8: Explicitly cast FourCC formats in d3dformat_from_wined3dformat() and wined3dformat_from_d3dformat().
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis 3b5ae3c5fa d3d8: Introduce a helper to convert d3d8 primitive types to wined3d types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:34 +02:00
Chip Davis 37e8cf5d45 d3d8: Introduce a helper to convert d3d8 render states to wined3d states.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:32 +02:00
Chip Davis 20a7056db1 d3d8: Introduce a helper to convert d3d8 transform states to wined3d states.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:28 +02:00
Chip Davis 9937a26b1a d3d8: Introduce a helper to convert d3d8 device types to wined3d types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:26 +02:00
Chip Davis 43104e37ad d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:25:24 +02:00
Chip Davis 153e39fc98 d3d8/tests: Avoid abs() on unsigned values in compare_mode().
Mostly because Clang complains.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:47 +02:00