d3d8/tests: Avoid abs() on unsigned values in compare_mode().
Mostly because Clang complains. Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1388,8 +1388,8 @@ static int compare_mode(const void *a, const void *b)
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{
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const struct mode *mode_a = a;
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const struct mode *mode_b = b;
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unsigned int w = mode_a->w - mode_b->w;
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unsigned int h = mode_a->h - mode_b->h;
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int w = mode_a->w - mode_b->w;
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int h = mode_a->h - mode_b->h;
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return abs(w) >= abs(h) ? -w : -h;
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}
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