wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2054,6 +2054,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D
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UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
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ID3D11DepthStencilView **depth_stencil_view)
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{
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct wined3d_rendertarget_view *wined3d_view;
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@ -2068,7 +2069,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D
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for (i = 0; i < render_target_view_count; ++i)
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{
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if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
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if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(context->wined3d_context, i))
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|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
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{
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render_target_views[i] = NULL;
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@ -5417,7 +5418,8 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
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for (i = 0; i < view_count; ++i)
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{
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if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
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if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(
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device->immediate_context.wined3d_context, i))
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|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
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{
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render_target_views[i] = NULL;
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@ -1505,7 +1505,7 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
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/* If no render target is passed in check the size against the current RT */
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if (!render_target)
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{
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if (!(original_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if (!(original_rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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{
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wined3d_mutex_unlock();
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return D3DERR_NOTFOUND;
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@ -1570,7 +1570,7 @@ static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDire
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if ((wined3d_rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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{
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/* We want the sub resource parent here, since the view itself may be
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* internal to wined3d and may not have a parent. */
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@ -1737,7 +1737,7 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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wined3d_mutex_lock();
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if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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{
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wined3d_mutex_unlock();
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return D3DERR_NOTFOUND;
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@ -1151,7 +1151,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
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}
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}
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rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
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rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0);
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device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
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for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
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device->render_targets[i] = NULL;
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@ -2060,7 +2060,7 @@ static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWO
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}
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wined3d_mutex_lock();
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if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
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if ((wined3d_rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, idx)))
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{
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/* We want the sub resource parent here, since the view itself may be
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* internal to wined3d and may not have a parent. */
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@ -4852,7 +4852,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
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* generation). */
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wined3d_mutex_lock();
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device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(
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wined3d_device_get_rendertarget_view(device->wined3d_device, 0));
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wined3d_device_context_get_rendertarget_view(device->immediate_context, 0));
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wined3d_mutex_unlock();
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IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
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@ -931,7 +931,7 @@ static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
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goto done;
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}
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rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
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rtv = wined3d_device_context_get_rendertarget_view(ddraw->immediate_context, 0);
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/* Rendering to ddraw->wined3d_frontbuffer. */
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if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
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rtv = NULL;
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@ -3434,7 +3434,7 @@ static void d3d_device_sync_rendertarget(struct d3d_device *device)
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if (device->hardware_device)
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return;
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if ((rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if ((rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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ddraw_surface_get_draw_texture(wined3d_rendertarget_view_get_parent(rtv), DDRAW_SURFACE_RW);
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if ((rtv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
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@ -5359,7 +5359,7 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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{
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wined3d_mutex_unlock();
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return DDERR_INVALIDCAPS;
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@ -1343,7 +1343,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
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if (dst_impl->sub_resource_idx)
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ERR("Invalid sub-resource index %u on surface %p.\n", dst_impl->sub_resource_idx, dst_impl);
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texture = dst_impl->wined3d_texture;
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rtv = wined3d_device_get_rendertarget_view(dst_impl->ddraw->wined3d_device, 0);
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rtv = wined3d_device_context_get_rendertarget_view(dst_impl->ddraw->immediate_context, 0);
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dst_ddraw_texture = wined3d_texture_get_parent(dst_impl->wined3d_texture);
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texture_memory = dst_ddraw_texture->texture_memory;
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draw_texture = dst_impl->draw_texture;
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@ -406,7 +406,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE
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if (device->version > 1)
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{
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if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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{
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wined3d_mutex_unlock();
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return DDERR_INVALIDCAPS;
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@ -1035,7 +1035,7 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI
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if (device->version > 1)
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{
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if (!(rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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if (!(rtv = wined3d_device_context_get_rendertarget_view(device->immediate_context, 0)))
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{
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wined3d_mutex_unlock();
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return DDERR_INVALIDCAPS;
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@ -5391,21 +5391,21 @@ void CDECL wined3d_device_context_issue_query(struct wined3d_device_context *con
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query->state = QUERY_SIGNALLED;
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}
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struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
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unsigned int view_idx)
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struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(
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const struct wined3d_device_context *context, unsigned int view_idx)
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{
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unsigned int max_rt_count;
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TRACE("device %p, view_idx %u.\n", device, view_idx);
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TRACE("context %p, view_idx %u.\n", context, view_idx);
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max_rt_count = device->adapter->d3d_info.limits.max_rt_count;
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max_rt_count = context->device->adapter->d3d_info.limits.max_rt_count;
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if (view_idx >= max_rt_count)
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{
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WARN("Only %u render targets are supported.\n", max_rt_count);
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return NULL;
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}
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return device->cs->c.state->fb.render_targets[view_idx];
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return context->state->fb.render_targets[view_idx];
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}
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struct wined3d_rendertarget_view * CDECL wined3d_device_get_depth_stencil_view(const struct wined3d_device *device)
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@ -85,7 +85,6 @@
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@ cdecl wined3d_device_get_ps_sampler(ptr long)
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@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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@ cdecl wined3d_device_get_render_state(ptr long)
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@ cdecl wined3d_device_get_rendertarget_view(ptr long)
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@ cdecl wined3d_device_get_software_vertex_processing(ptr)
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@ cdecl wined3d_device_get_state(ptr)
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@ cdecl wined3d_device_get_stream_output(ptr long ptr)
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@ -169,6 +168,7 @@
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@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
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@ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
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@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
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@ cdecl wined3d_device_context_get_rendertarget_view(ptr long)
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@ cdecl wined3d_device_context_get_sampler(ptr long long)
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@ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
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@ cdecl wined3d_device_context_get_shader(ptr long)
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@ -2418,8 +2418,6 @@ struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wine
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HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_raster_status *raster_status);
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DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
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struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
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unsigned int view_idx);
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BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
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struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
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struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
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@ -2564,6 +2562,8 @@ struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_st
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const struct wined3d_device_context *context, unsigned int *stencil_ref);
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struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
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struct wined3d_device_context *context);
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struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_rendertarget_view(
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const struct wined3d_device_context *context, unsigned int view_idx);
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struct wined3d_sampler * __cdecl wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
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enum wined3d_shader_type shader_type, unsigned int idx);
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void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
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