d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -369,4 +369,9 @@ static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
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return bind_flags;
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}
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static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
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{
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return (D3DMULTISAMPLE_TYPE)type;
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}
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#endif /* __WINE_D3DX8_PRIVATE_H */
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@ -204,7 +204,7 @@ static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
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present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
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present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
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present_parameters->MultiSampleType = swapchain_desc->multisample_type;
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present_parameters->MultiSampleType = d3dmultisample_type_from_wined3d(swapchain_desc->multisample_type);
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present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
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present_parameters->hDeviceWindow = swapchain_desc->device_window;
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present_parameters->Windowed = swapchain_desc->windowed;
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@ -255,6 +255,11 @@ static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval)
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}
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}
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static enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
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{
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return (enum wined3d_multisample_type)type;
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}
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static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
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const D3DPRESENT_PARAMETERS *present_parameters)
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{
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@ -291,7 +296,7 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
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swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
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swapchain_desc->backbuffer_bind_flags = WINED3D_BIND_RENDER_TARGET;
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swapchain_desc->multisample_type = present_parameters->MultiSampleType;
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swapchain_desc->multisample_type = wined3d_multisample_type_from_d3d(present_parameters->MultiSampleType);
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swapchain_desc->multisample_quality = 0; /* d3d9 only */
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swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
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swapchain_desc->device_window = present_parameters->hDeviceWindow;
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@ -1263,7 +1268,8 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
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access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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return d3d8_device_create_surface(device, wined3dformat_from_d3dformat(format),
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multisample_type, WINED3D_BIND_RENDER_TARGET, access, width, height, surface);
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wined3d_multisample_type_from_d3d(multisample_type),
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WINED3D_BIND_RENDER_TARGET, access, width, height, surface);
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}
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static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
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@ -1281,7 +1287,7 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
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*surface = NULL;
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return d3d8_device_create_surface(device, wined3dformat_from_d3dformat(format),
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multisample_type, WINED3D_BIND_DEPTH_STENCIL,
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wined3d_multisample_type_from_d3d(multisample_type), WINED3D_BIND_DEPTH_STENCIL,
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WINED3D_RESOURCE_ACCESS_GPU, width, height, surface);
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}
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@ -193,7 +193,7 @@ static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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@ -255,7 +255,7 @@ static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UIN
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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@ -602,7 +602,7 @@ static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *ifac
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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}
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