ddraw: Introduce a helper to convert ddraw stateblock types to wined3d types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -101,6 +101,11 @@ static enum wined3d_primitive_type wined3d_primitive_type_from_ddraw(D3DPRIMITIV
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return (enum wined3d_primitive_type)type;
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}
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static enum wined3d_stateblock_type wined3d_stateblock_type_from_ddraw(D3DSTATEBLOCKTYPE type)
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{
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return (enum wined3d_stateblock_type)type;
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}
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static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
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@ -5969,9 +5974,8 @@ static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
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return D3DERR_INBEGINSTATEBLOCK;
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}
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/* The D3DSTATEBLOCKTYPE enum is fine here. */
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hr = wined3d_stateblock_create(device->wined3d_device, device->state, type, &wined3d_sb);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device,
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device->state, wined3d_stateblock_type_from_ddraw(type), &wined3d_sb)))
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{
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WARN("Failed to create stateblock, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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