wined3d: Pass a wined3d_device_context to wined3d_device_get_scissor_rects().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-16 10:49:26 -05:00 committed by Alexandre Julliard
parent cdcc2ade6e
commit 9a8c5259bb
7 changed files with 13 additions and 12 deletions

View File

@ -2270,7 +2270,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11Devic
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext1 *iface,
UINT *rect_count, D3D11_RECT *rects)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
unsigned int actual_count;
TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
@ -2281,7 +2281,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11De
actual_count = *rect_count;
wined3d_mutex_lock();
wined3d_device_get_scissor_rects(device->wined3d_device, &actual_count, rects);
wined3d_device_context_get_scissor_rects(context->wined3d_context, &actual_count, rects);
wined3d_mutex_unlock();
if (rects && *rect_count > actual_count)
@ -5564,7 +5564,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *ifac
actual_count = *rect_count;
wined3d_mutex_lock();
wined3d_device_get_scissor_rects(device->wined3d_device, &actual_count, rects);
wined3d_device_context_get_scissor_rects(device->immediate_context.wined3d_context, &actual_count, rects);
wined3d_mutex_unlock();
if (!rects)

View File

@ -563,7 +563,7 @@ static void device_reset_viewport_state(struct d3d8_device *device)
wined3d_device_context_get_viewports(device->immediate_context, NULL, &vp);
wined3d_stateblock_set_viewport(device->state, &vp);
wined3d_device_get_scissor_rects(device->wined3d_device, NULL, &rect);
wined3d_device_context_get_scissor_rects(device->immediate_context, NULL, &rect);
wined3d_stateblock_set_scissor_rect(device->state, &rect);
}

View File

@ -589,7 +589,7 @@ static void device_reset_viewport_state(struct d3d9_device *device)
wined3d_device_context_get_viewports(device->immediate_context, NULL, &vp);
wined3d_stateblock_set_viewport(device->state, &vp);
wined3d_device_get_scissor_rects(device->wined3d_device, NULL, &rect);
wined3d_device_context_get_scissor_rects(device->immediate_context, NULL, &rect);
wined3d_stateblock_set_scissor_rect(device->state, &rect);
}

View File

@ -6974,7 +6974,7 @@ static void ddraw_reset_viewport_state(struct ddraw *ddraw)
wined3d_device_context_get_viewports(ddraw->immediate_context, NULL, &vp);
wined3d_stateblock_set_viewport(ddraw->state, &vp);
wined3d_device_get_scissor_rects(ddraw->wined3d_device, NULL, &rect);
wined3d_device_context_get_scissor_rects(ddraw->immediate_context, NULL, &rect);
wined3d_stateblock_set_scissor_rect(ddraw->state, &rect);
}

View File

@ -1714,12 +1714,13 @@ void CDECL wined3d_device_set_scissor_rects(struct wined3d_device *device, unsig
wined3d_device_context_set_scissor_rects(&device->cs->c, rect_count, rects);
}
void CDECL wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count, RECT *rects)
void CDECL wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
unsigned int *rect_count, RECT *rects)
{
const struct wined3d_state *state = device->cs->c.state;
const struct wined3d_state *state = context->state;
unsigned int count;
TRACE("device %p, rect_count %p, rects %p.\n", device, rect_count, rects);
TRACE("context %p, rect_count %p, rects %p.\n", context, rect_count, rects);
count = rect_count ? min(*rect_count, state->scissor_rect_count) : 1;
if (count && rects)

View File

@ -86,7 +86,6 @@
@ cdecl wined3d_device_get_raster_status(ptr long ptr)
@ cdecl wined3d_device_get_render_state(ptr long)
@ cdecl wined3d_device_get_rendertarget_view(ptr long)
@ cdecl wined3d_device_get_scissor_rects(ptr ptr ptr)
@ cdecl wined3d_device_get_software_vertex_processing(ptr)
@ cdecl wined3d_device_get_state(ptr)
@ cdecl wined3d_device_get_stream_output(ptr long ptr)
@ -170,6 +169,7 @@
@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
@ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
@ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
@ cdecl wined3d_device_context_get_shader(ptr long)
@ cdecl wined3d_device_context_get_viewports(ptr ptr ptr)
@ cdecl wined3d_device_context_issue_query(ptr ptr long)

View File

@ -2420,8 +2420,6 @@ HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *de
DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
unsigned int view_idx);
void __cdecl wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count,
RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
@ -2566,6 +2564,8 @@ struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_st
const struct wined3d_device_context *context, unsigned int *stencil_ref);
struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
struct wined3d_device_context *context);
void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
unsigned int *rect_count, RECT *rects);
struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
enum wined3d_shader_type type);
void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,