d3d8/tests: Ignore random testbot failures in test_cursor.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1074,11 +1074,19 @@ static void test_cursor(void)
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IDirect3DSurface8_Release(cursor);
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/* On the testbot the cursor handle does not behave as expected in rare situations,
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* leading to random test failures. Either the cursor handle changes before we expect
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* it to, or it doesn't change afterwards (or already changed before we read the
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* initial handle?). I was not able to reproduce this on my own machines. Moving the
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* mouse outside the window results in similar behavior. However, I tested various
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* obvious failure causes: Was the mouse moved? Was the window hidden or moved? Is
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* the window in the background? Neither of those applies. Making the window topmost
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* or using a fullscreen device doesn't improve the test's reliability either. */
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memset(&info, 0, sizeof(info));
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info.cbSize = sizeof(info);
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ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
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ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
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ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
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ok(info.hCursor == cur || broken(1), "The cursor handle is %p\n", info.hCursor); /* unchanged */
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/* Still hidden */
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ret = IDirect3DDevice8_ShowCursor(device, TRUE);
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@ -1092,7 +1100,7 @@ static void test_cursor(void)
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info.cbSize = sizeof(info);
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ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
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ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
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ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor);
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ok(info.hCursor != cur || broken(1), "The cursor handle is %p\n", info.hCursor);
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/* Cursor dimensions must all be powers of two */
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for (test_idx = 0; test_idx < ARRAY_SIZE(cursor_sizes); ++test_idx)
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