d3d8/tests: Reduce precision in test_filling_convention.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-01-10 11:00:47 +03:00 committed by Alexandre Julliard
parent 9e6a307f09
commit e0434bce90
1 changed files with 4 additions and 2 deletions

View File

@ -11330,8 +11330,10 @@ static void test_filling_convention(void)
};
/* This test data follows the examples in MSDN's
* "Rasterization Rules (Direct3D 9)" article. */
static const float eps = 1.0f / 512.0f;
* "Rasterization Rules (Direct3D 9)" article.
*
* See the d3d9 test for a comment about the eps value. */
static const float eps = 1.0f / 64.0f;
const struct
{
struct vec3 position;