ddraw/tests: Reduce precision in test_filling_convention.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -14513,8 +14513,10 @@ static void test_filling_convention(void)
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D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
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/* This test data follows the examples in MSDN's
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* "Rasterization Rules (Direct3D 9)" article. */
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static const float eps = 1.0f / 512.0f;
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* "Rasterization Rules (Direct3D 9)" article.
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*
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* See the d3d9 test for a comment about the eps value. */
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static const float eps = 1.0f / 64.0f;
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D3DLVERTEX center_tris[] =
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{
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/* left */
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@ -15443,8 +15443,10 @@ static void test_filling_convention(void)
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D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
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/* This test data follows the examples in MSDN's
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* "Rasterization Rules (Direct3D 9)" article. */
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static const float eps = 1.0f / 512.0f;
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* "Rasterization Rules (Direct3D 9)" article.
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*
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* See the d3d9 test for a comment about the eps value. */
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static const float eps = 1.0f / 64.0f;
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D3DLVERTEX center_tris[] =
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{
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/* left */
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@ -18493,8 +18493,10 @@ static void test_filling_convention(void)
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D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
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/* This test data follows the examples in MSDN's
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* "Rasterization Rules (Direct3D 9)" article. */
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static const float eps = 1.0f / 512.0f;
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* "Rasterization Rules (Direct3D 9)" article.
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*
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* See the d3d9 test for a comment about the eps value. */
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static const float eps = 1.0f / 64.0f;
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struct
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{
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struct vec3 position;
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@ -18745,8 +18745,10 @@ static void test_filling_convention(void)
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D3DVIEWPORT7 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 };
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/* This test data follows the examples in MSDN's
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* "Rasterization Rules (Direct3D 9)" article. */
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static const float eps = 1.0f / 512.0f;
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* "Rasterization Rules (Direct3D 9)" article.
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*
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* See the d3d9 test for a comment about the eps value. */
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static const float eps = 1.0f / 64.0f;
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struct
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{
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struct vec3 position;
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