ddraw/tests: Reduce precision in test_filling_convention.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-01-10 11:00:46 +03:00 committed by Alexandre Julliard
parent 08c856570a
commit 9e6a307f09
4 changed files with 16 additions and 8 deletions

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@ -14513,8 +14513,10 @@ static void test_filling_convention(void)
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
/* This test data follows the examples in MSDN's
* "Rasterization Rules (Direct3D 9)" article. */
static const float eps = 1.0f / 512.0f;
* "Rasterization Rules (Direct3D 9)" article.
*
* See the d3d9 test for a comment about the eps value. */
static const float eps = 1.0f / 64.0f;
D3DLVERTEX center_tris[] =
{
/* left */

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@ -15443,8 +15443,10 @@ static void test_filling_convention(void)
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
/* This test data follows the examples in MSDN's
* "Rasterization Rules (Direct3D 9)" article. */
static const float eps = 1.0f / 512.0f;
* "Rasterization Rules (Direct3D 9)" article.
*
* See the d3d9 test for a comment about the eps value. */
static const float eps = 1.0f / 64.0f;
D3DLVERTEX center_tris[] =
{
/* left */

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@ -18493,8 +18493,10 @@ static void test_filling_convention(void)
D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}};
/* This test data follows the examples in MSDN's
* "Rasterization Rules (Direct3D 9)" article. */
static const float eps = 1.0f / 512.0f;
* "Rasterization Rules (Direct3D 9)" article.
*
* See the d3d9 test for a comment about the eps value. */
static const float eps = 1.0f / 64.0f;
struct
{
struct vec3 position;

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@ -18745,8 +18745,10 @@ static void test_filling_convention(void)
D3DVIEWPORT7 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 };
/* This test data follows the examples in MSDN's
* "Rasterization Rules (Direct3D 9)" article. */
static const float eps = 1.0f / 512.0f;
* "Rasterization Rules (Direct3D 9)" article.
*
* See the d3d9 test for a comment about the eps value. */
static const float eps = 1.0f / 64.0f;
struct
{
struct vec3 position;