d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2432,9 +2432,9 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
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TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
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iface, primitive_type, primitive_count, data, stride);
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if (!primitive_count)
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if (!primitive_count || !stride)
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{
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WARN("primitive_count is 0, returning D3D_OK\n");
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WARN("primitive_count or stride is 0, returning D3D_OK.\n");
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return D3D_OK;
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}
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@ -2532,9 +2532,9 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
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iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
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index_data, index_format, vertex_data, vertex_stride);
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if (!primitive_count)
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if (!primitive_count || !vertex_stride)
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{
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WARN("primitive_count is 0, returning D3D_OK\n");
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WARN("primitive_count or vertex_stride is 0, returning D3D_OK.\n");
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return D3D_OK;
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}
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@ -9512,6 +9512,11 @@ static void test_draw_primitive(void)
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ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
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IDirect3DVertexBuffer8_Release(current_vb);
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, quad, 0);
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ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, quad, sizeof(*quad));
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ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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@ -9538,6 +9543,13 @@ static void test_draw_primitive(void)
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ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
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IDirect3DIndexBuffer8_Release(current_ib);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 0,
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indices, D3DFMT_INDEX16, quad, 0);
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ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
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indices, D3DFMT_INDEX16, quad, 0);
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ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
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indices, D3DFMT_INDEX16, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
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